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Blazing Sails - Multiplayer Pirate Action Game

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    [GAME] Blazing Sails - Multiplayer Pirate Action Game

    Avast, me hearties! We present ye, Blazing Sails. Yarrr!!!


    www.blazingsails.com



    Fast paced multiplayer pirate combat

    Man a ship together with your friends and sail around to scavange islands for resources, weapons and ship upgrades.

    Fight to be the last surviving crew!


    Are ye a brave seadog? Or arrr ye a landlubber?

    If you'd like to play the game soon, give feedback and follow the development hop over to our discord group:

    https://discord.gg/TZGUQcY


    Release date

    2019 on PC (Steam)


    Early screenshots






    Last edited by WixZ; 08-02-2018, 10:52 AM.

    #2
    Looks cool! I love pirate games!
    http://www.forestsofaugusta.com
    http://www.emberheartgame.com

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      #3
      Pirate (and naval) games seem to be on the rise again!

      Would love to see more. And how would you differentiate from the upcoming Sea of Thieves?
      Production Manager at Goodnight Games

      Goodnight Games Social Media: Twitter | Facebook | Instagram |Youtube

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        #4
        Originally posted by AlonzoCPO View Post
        Pirate (and naval) games seem to be on the rise again!

        Would love to see more. And how would you differentiate from the upcoming Sea of Thieves?
        Hey there thanks for the comment!

        We are fully aware of other pirate games in the making such as Sea of Thieves and Skulls and Bones. However, the pirate game we are making is quite different from Sea of Thieves and Skulls and Bones but also kind of somewhere in between I suppose.

        Blazing Sails is completely focused on the ship combat and everything that includes and more. We want to provide players with a means to always get directly into the fight with their friends, exploring and adventure is not part of the game we are making. We also want to make the ship combat as diverse and in depth as possible. For example there will be many different maps each with their own challenges as well as many types of ships you will be able to choose from to play. The game will also include some Battle Royale elements, like the gathering of resources and possibly also upgrades and the fact that the last team standing wins the match. But more gamemodes will follow later.

        One other thing we will add is a progression system that allows people to showcase their experience in the game through customisation for their character and ship by unlocking more and more awesome stuff on higher levels.

        I guess you can kind of compare our game with Blackwake, but then stylized and much more arcady, or Guns of Icarus. Both these games were the inspiration for making Blazing Sails. We love these types of games, but we felt like both of them are really serious and therefor we want to make a game that captures the same kind of gameplay but is much more arcady and a bit more silly. Kind of like the way Battlefield Heroes was a more silly / casual version of Battlefield.

        In Blazing Sails players will also have to perform many different tasks while aboard a ship, but there is also a skill system for the captain such as a speed boost, armor buff and weapon buff. We also have plans to add many more skills, as well as add some fantasy elements.

        We both love pirate games and have played many of them, they have inspired us to make our own, we are kind of taking all the things we love about them and combining them into something new.

        We hope people will like what we are doing and enjoy the game we creating.
        Last edited by WixZ; 10-27-2017, 03:39 AM.

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          #5
          Hello people,

          I want to show a small gif of something I'm working on right now. It's a storm map with large waves and weather effects. Hope you like!

          *removed the gif for thread performance, please check the OP to see it
          Last edited by WixZ; 11-11-2017, 12:03 PM.

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            #6
            Love it. Looks like a nice action game.

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              #7
              Looks awesome! It might be a little early to ask, but let me know if you need any voice overs!
              http://www.tamararyanvo.com/video/
              Professional Voice Over at your service

              Comment


                #8
                Small preview of sailing in rough seas

                *removed the gif for thread performance, please check the OP to see it

                Hope you like it!
                Last edited by WixZ; 11-11-2017, 12:03 PM.

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                  #9
                  Hmm Hmm im pretty interested
                  Keep posting info apout updates and in You need alpha tester you can count on me

                  Yarrrrrggghh !

                  Comment


                    #10
                    This looks sweet. Definitely interested in seeing how this goes.

                    Comment


                      #11
                      If you want to be on the front row to play and get more information on our progress remember that you can always join our discord group.

                      Here is the link: https://discord.gg/TZGUQcY

                      Hope to see you there!

                      Also, between 21 and 26 November we will be releasing a massive update. This version will include 2 maps, 2 ship types and MANY new features.

                      Comment


                        #12
                        Loving the project! How in world did you make those particles spawn when the boat tip hits the ocean? Looks so amazing.

                        Comment


                          #13
                          Originally posted by I Just ****** View Post
                          Loving the project! How in world did you make those particles spawn when the boat tip hits the ocean? Looks so amazing.
                          It's actually quite simple tbh. :P It's basically a component which is part of the ship which checks on tick with the wave calculations if it's submerged or not, if it is it spawns a particle. A maximum of 1 particle every 1 or 2 seconds can be spawned while the component (bow) is submerged. The size is semi-randomized but also based on how hard the boat hits the ocean (how fast the distance between the bow component and the ocean beneath it changes basically).
                          Last edited by WixZ; 11-28-2017, 07:21 AM.

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                            #14
                            We've added some new information and social channels:

                            Development progress: https://trello.com/b/vYEgKU5Q/blazing-sails

                            Roadmap: https://trello.com/b/Raizesc2/blazing-sails-roadmap

                            IndieDB page: http://www.indiedb.com/games/blazing-sails

                            Cheers!

                            Comment


                              #15
                              Is that the ocean project?
                              Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap
                              Plugins:
                              ComputeShader CPU->GPU->CPU || UniversalTimePlugin || UniversalSkyPlugin

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