Update
Over the last few days I've been reworking the internals of the plugin to make it fit better with the UE4 way of doing things in order to try to bring it out of the prototype stage. As of today, I've got live-updating of the mesh based on the volume data meaning that you can edit the volume live in-game and have it immediately visible.
The interface to this is clunky at the moment but I'm designing it to be easily usable with Blueprints or C++.

Extruded terrain created live in-game
My next plans are to get the interface to this working more nicely, implement voxel painting and then work on tidying up the code in order to try to get a preview release out to you all.
Over the last few days I've been reworking the internals of the plugin to make it fit better with the UE4 way of doing things in order to try to bring it out of the prototype stage. As of today, I've got live-updating of the mesh based on the volume data meaning that you can edit the volume live in-game and have it immediately visible.
The interface to this is clunky at the moment but I'm designing it to be easily usable with Blueprints or C++.

Extruded terrain created live in-game
My next plans are to get the interface to this working more nicely, implement voxel painting and then work on tidying up the code in order to try to get a preview release out to you all.
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