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The Resistance

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  • started a topic The Resistance

    The Resistance



    This is a project we are doing for our final year at The University Of Hertfordshire


    The team:

    Joshua Khusal: Environment Artist

    Benjamin Lane: Environment Artist

    Georgia Jeffries: Character Artist

    Adelaide Coldham: Animator


    Freelancers:

    Matt Jenkins: Rigging

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Pitch:

    Our aim with this project is to create a highly detailed small trade town in the 15th century in the style of the byzantine empire, that sits in the middle of bridge that spans a rapid flowing river, populated by the town’s residents.


    Trailer:

    Short cinematic sequence of the environment, mixture of landscape shots, as well as shots in street level, followed by a playable sequence of the character walking through the town, towards the Barons house.


    The Story:

    The city state of (insert name of town here) is stuck between two warring armies.

    The city is very crucial for trade and diplomacy so the surrounding countries treat it as neutral ground. Now a war has begun, both armies need to use (insert name of town here) to get across to the other side to invade, but the nobles of the city are worried about the damage either army passing through would cause, and in turn has restricted access into the town for anyone without specific permission (traders, important/wealthy people, etc). The inhabitants of the city are getting agitated by the threat of either army and many refugees are finding their way to the bridge only to find that they cannot pass to escape their plight. The tension between the rich and poor gets to breaking point and the poor in the city and refugees unable to afford the substantial toll to cross has started a resistance to take the bridge under their control. The nobles are aware of this issue and have been hiring many mercenaries to help discipline the resistance to little success. They have now ordered the help of (PLAYER CHARACTER) to help them, a highly successful and famous mercenary. The player will make his way through the town, towards the Barons house, that sits at the edge of the town.


    Research: Trip to Croatia

    The architecture we have chosen is 15th century Byzantine architecture. We therefore organised a trip to one of the best preserved old towns with this style of architecture, Dubrovnik in Croatia.


    From this trip, we gathered a total of 1,700 pictures, ranging from modelling ref, to texture ref (to turn into tillable materials) to city streets layouts, as well as the general atmosphere we want to aim for. We organised all the pictures, into respecting folders and have them on a server for the whole team to use during the project.


    This is the overall style we want to aim to:

    https://preview.ibb....k/moodboard.jpg

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    Concept Art:


    Concept art made for us ( By Iacocca Khen Arasy)


    Town Layout:

    https://image.ibb.co..._sketches_4.jpg


    Concept Art:

    https://image.ibb.co...t_Art_final.png


    Concept Art to real world reference:

    https://image.ibb.co..._Real_World.jpg


    The concept art is more of a layout guide than anything else, as while we’re building it in 3D, things will most likely change. We are planning to make the streets feel very busy, dirty and used. Filling it with props, such as crates, barrels, people in cages, market stalls, traders, carts as well as all the people which will be around the scene.


    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------


    That’s an overview of the project! There’s lots of other things that we’ve been researching and organising as well! Everything is still a work in progress and we’ll most definitely end up changing a lot of it, but here it is in its current state!

    Crit and feedback welcomed as always!

    TL;DR:

    We're making a small medieval town that sits in the middle of a river populated by the towns residents.

  • replied
    The Resistance final!




    This is the final version of The Resistance! It’s been an incredibly long journey to get here but it’s finally finished and we're really happy with how its turned out. There’s a few things in the video that we're not quite happy with, but it'll do (:


    We have decided we won't be improving it any further. The main purpose of doing this project, apart from completing our degrees, was getting a job in the games industry. 3/4 members of the team have got AAA game studio jobs, so we don’t feel the need to keep working on the project. (and also we're shattered and really need sleep)

    Thank you to everyone who was involved in the project and helped out along the way!

    Also, a huge thank you to all the people reading our posts throughout the year on the project and offered crit and advice!

    We'll be writing one more 80 level article and an article the rookies have asked us to write, so keep an eye out for that!

    For now, that’s me and the team done!! (:

    All the best! (:

    Leave a comment:


  • replied


    I've been working on animations for the player character. So far I have a walk and jog which I'm pretty happy with but I think the jog still needs some work. Some advice on how to make it look better would be great. There is clipping but this is the first version of the rig so skinning needs to be fixed.

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  • replied
    This is looking awesome

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  • replied
    astonishing work

    Leave a comment:


  • replied


    I have got the main character in the scene but he needed a few tweaks after seeing him from the third person view. I have flipped some on the more interesting visuals onto the right and have changed the colours a bit to make him contrast the environment.







    This is roughly what we are looking at for the third person camera.




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  • replied
    I have been really terrible about keeping my stuff updated on here. Things got hectic with the doing the dissertation. I have now, after lots of revision and help from Ali, managed to get that Assassins Creed style pushing aside the NPCs. I've used ray tracing to detect the proximity to the player as it is much less resource heavy than using box triggers however I think the animation still needs some work as it's triggering a little slow right now. I also still have to do the animation for the player pushing them but I don't yet have the rig of the player character. It's difficult to get a gif that properly shows it but you can kinda see it here. I will be much more obvious in the final video.

    Aside from that, I have been animating other miscellaneous things. I have a dice game in the scene now and the merchant selling his stuff in the stalls. Along with a sweep, an updated scrub and a guy checking things off a clipboard. Some of these animations are a little longer and as I can only capture 7 second gifs I can't show you the whole thing but you get the gist. I've had to knock these out quite fast so they're a little rough around the edges but feedback is always welcome.

    Also apologies for the lag but my computer is slowly dying and can't really handle this project anymore. I am getting a new one next week.








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  • replied
    Here is the textured main character. Crit welcome!







    There's also a Marmoset Viewer link here: https://www.artstati...m/artwork/yLoZ9

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  • replied
    Heres the Beta (: Still got a lot to do but we're getting there!



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  • replied
    After feedback I made some more head improvements. I had trouble making sure he didn't look too brutish so made sure I didn't make the head too square. I've been retopping everything and I changed up the sword again and also moved in some of the cloth at the sides of the body.







    Here's the wireframe. He's around 80k tris. (Head was done in Wrap3. All the geo is there for a face rig.)




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  • replied
    Been making the Lords house for the past few days, managed to finish the LP of more of less the whole building, and started texturing the bottom floor. Been sculpting some HPs as well (: Most things are placeholders for now and ill get round to replacing it all with the final assets!


























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  • replied
    Just thought I would post the full high poly for the main character again after some changes to the face and sword.







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  • replied
    Awesome seeing this progress. Keep at it! =)

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  • replied
    Originally posted by TinkerTyler View Post
    It's really cool to watch this game grow man! I love the style so much, can't wait to play!
    Thanks so much!



    I've managed to get the main character's high poly together! Shout out if there's any improvements that can be made.








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  • replied
    It's really cool to watch this game grow man! I love the style so much, can't wait to play!

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