Announcement

Collapse
No announcement yet.

The Resistance

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Hey! Just thought I would show a quick screenshot of the richer looking clothing I've been working on. It's pretty much ready to be textured now so I'll post again when it's all done.

    Click image for larger version

Name:	Rich1.jpg
Views:	35
Size:	78.7 KB
ID:	1396556

    Leave a comment:


  • replied
    Been making the gatehouse (: still pretty rough at the moment, just trying to get the shapes/forms that I want, and try and get a unique silhouette!

    ^Also thank you guys very very much!!! (:


    Apologies of the lack of updates, ive had a really horrible cold for 2 weeks, which means my progress has been a lot slower than usual but im just recovoering now, so hopefully speedy progress from here on out!




    We're back to good old gifs unfortunately!











    Leave a comment:


  • replied
    WOW! This environment is absolutely BEAUTIFULL!!

    Congratulations guys

    Leave a comment:


  • replied
    Looking great! Keep up the good work

    Leave a comment:


  • replied
    Heres our verticle slice tomorrow (: Finally a proper video, no more gifs!

    Ignore the watermark in the music, its just a placeholder since we havent decided on final music yet, and all the other sounds are placeholders as well.

    The AI dont move at the moment, we're still trying to get that system working, but in the mean time they just walk on the spot and stuff.


    Leave a comment:


  • replied
    Ive been working on a way to create a pavement system where i can create it and modify its properties in engine, to get some nice sweeping pathways. Its a blueprint system that creates mesh based on a spline and has parameters to tweak the twistyness, width and options to turn the side walks on and off (: The texture on it isnt final, still working on it and refining it, and ill be vertex painting puddles/mud/dirt over it in the coming weeks (:



    Ignore the people walking in the spot, our animator added her animation in the scene since she was pre vising (:








    Leave a comment:


  • replied
    Originally posted by Galeon View Post
    This is great level design
    Thank you very much! (:

    Leave a comment:


  • replied
    This is great level design

    Leave a comment:


  • replied
    Ive made lots of changes, added a brick trim around the edges of the buildings to break up the sharp edge. Also added another trim to break up the repeating patterns as well as laying out more buildings.



    Ive finally done a very rough preview (since it takes bloody ages) lighting build, just a simple directional light, havnt tweaked any of the settings much, just wanted to make sure my models were shading properly. Ive still got far to contrasted areas so in the coming iterations ill be tweaking the lighting lots (: And of course havent got round to post effects or anything like that, so its still looking pretty raw at the moment (:
























    Leave a comment:


  • replied
    This looks absolutely awesome! Great work everyone!

    Leave a comment:


  • replied
    Been super super busy re working the layout a bit. Ive now added more of like a high street right at the beggining of the level, here there will be lots of props, like carts and crates and barrels etc...Ive also sunk the entire marketplace down about 2 meters, mostly for compositional reasons. Been texturing the roofs, roof trims and chimneys. Feel free to ignore the foliage, just in there so i can see how all the colours are working together. These screenshots and gifs arent with the lighting built, because when i build it, although my models come out nice, all the white block out just turns to pitch black, probably because they arent unwrapped and stuff, looks really jarring so ive just shown my progress without the lighting built for now (:

    New high street:











    Leave a comment:


  • replied
    Originally posted by Cue View Post
    Thought I'd log into my unreal just to say good job. Looking forward to seeing this a little further down the line.
    Thank you very much! Appreciate that a ton

    Leave a comment:


  • replied
    Thought I'd log into my unreal just to say good job. Looking forward to seeing this a little further down the line.

    Leave a comment:


  • replied
    A new HP head sculpt, this time an older woman. I've also made a start on a new "hairstyle". I took some advice I received and added a kerchief (I think that's what this would be called...) Crit appreciated.

    Click image for larger version

Name:	FemaleHead2.jpg
Views:	108
Size:	190.9 KB
ID:	1375698

    Leave a comment:


  • replied
    Been texturing the roofs and also playing around with foliage, just having fun mostly. Also modelled the balcony, but most of my time has been taken up by making tillable materials (: Im still yet to build the lighting, as I need to replace the ground with a proper mesh asap and not just a stretched cube that has no uvs.



    Quick runthrough:







    Roof Texturing:
















    Leave a comment:

Working...
X