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    #46
    So ive been flat out making market stalls (:

    Ive completely forgotten about proper screenshots, so heres some screenshots of the gifs from last week and the market stalls ive made!


    Also 80Level published an interview they did with us about the project, feel free to check it out (:


    https://80.lv/articles/vertical-slic...medieval-city/




































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      #47
      very good images, great work!

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        #48
        Originally posted by trebol View Post
        very good images, great work!
        Thanks!




        I'm moving onto our playable character! I will be updating this a lot as I would love as much feedback as possible on this, so here is the base body sculpt.




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          #49
          Impress stuff, good work.

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            #50
            I've started making progress on the ai in the first section of the city. I'm using the Open World AI Spawn System by TiMer Games on the Unreal Marketplace which is making things much easier and more polished looking than the other methods I researched previously. So far I'm pleased with how it looks. There are quite a few duplicates as not all the characters have been rigged and I am in the middle of doing some more different walk animations to give some better variety so eventually it will look much busier and more crowded. I was surprised at how much of a difference it made having just a few people moving around and I'm eager to get more in to really feel the atmosphere of the city.
            Here are the paths I put in and some gifs of the progress so far





            e5117edf743bf8b910d03e5d51db0489.gif
            Attached Files

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              #51
              This project is looking amazing. Please keep the posts coming I am really enjoying seeing your development. Thanks for the share!

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                #52
                After some feedback, I have tried to change the main character's face to look a bit more heroic and good-looking. Crit appreciated!




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                  #53
                  Very cool and ambitious Project!

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                    #54
                    Very cool indeed!

                    I like how you posted many pictures of the project showing how the game is developing. From a just concepts and a blocked environment, to a fully alive one.
                    Keep us updated, I am personally looking forward to seeing more of it, and walking through it as soon as you have a playable version.
                    Leader of the Unreal Engine Meetup - Rome.
                    Find me on twitter, glad to get in touch

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                      #55
                      Thank you to everyone for all the support!

                      Got the cloth for the main character together. The aim for the design was to make him look like a badass. I'm going for a Scottish theme for him so he has some identity (the cloth across and around him with the pleats will kind of kilt-like and the "squiggles" on there as masks will be textured as some kind of Celtic style tattoos with half a head of hair.




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                        #56
                        The Resistance Alpha

                        Last edited by Josh203; 02-20-2018, 05:01 PM.

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                          #57
                          It's really cool to watch this game grow man! I love the style so much, can't wait to play!

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                            #58
                            Originally posted by TinkerTyler View Post
                            It's really cool to watch this game grow man! I love the style so much, can't wait to play!
                            Thanks so much!



                            I've managed to get the main character's high poly together! Shout out if there's any improvements that can be made.








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                              #59
                              Awesome seeing this progress. Keep at it! =)


                              SEJonF.com | Twitter | Youtube | ArtStation | WIP | UE4 Marketplace SciFi Assets - Season 1 & Season 2 Discount Bundles! Free Asset Demo | Fantasy WIP | Ice Shader

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                                #60
                                Just thought I would post the full high poly for the main character again after some changes to the face and sword.







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