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  • replied
    Originally posted by GeorgiaJ View Post
    Got a couple more characters done and in the scene.
    Characters are looking great, will they have facial animation or are they only secondary characters ?

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  • replied
    Originally posted by smartyMARTY View Post

    http://store.steampowered.com/app/75...he_Resistance/ I find the humor in that this is a sci-fi and "The Resistance" (Current Context) is set in medieval times.
    There's always a resistance of some form, whether that be the 15th century or the 50th.

    Got a couple more characters done and in the scene. (I'll make up another female head soon.) I think I will add a few polys to the archer's tabard thing at the bottom as it's looking a bit blocky.

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  • replied
    Originally posted by SnowLab_Games View Post
    well then, this game looks better than my game "The Resistance" on steam. Good work.
    http://store.steampowered.com/app/75...he_Resistance/ I find the humor in that this is a sci-fi and "The Resistance" (Current Context) is set in medieval times.

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  • replied
    well then, this game looks better than my game "The Resistance" on steam. Good work.

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  • replied
    Lots of great art work you have there. some good environment setup as well. I really hope to see a video of some actual gameplay. seems like there is a lot of AI involved as well. Can't wait to see a bustling city.

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  • replied
    Hope you all had a great christmas! (:

    So ive been really busy texturing the gatehouse, a lot of the textures are still placeholders at the moment, so ill be going back and refining and polishing them, just wanted to get an idea of what the colours/materials are looking like together (:









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  • replied
    Here is a male peasant complete with a new head and hat.

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    I was also experimenting with a base beard texture on the face which I can add planes for on top for more variety in the faces.

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  • replied
    Adding some men into our NPC roster. I'm just using the guard head right now.


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  • replied
    This is looking pretty cool, keep up the good work. =)

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  • replied
    Been working on the gatehouse some more (: The textures for the most part are still rough, mostly just trying to block colour in them to see what sort of colours/ materials I want to go for, also been sculpting lots of HPs
















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  • replied
    Originally posted by Galeon View Post
    Great character.
    As the building, would modular approach or some character tool generator be better instead ?
    Thank you! The characters are modular in a sense that they are separate heads, hair and bodies that can be interchanged. They are all technically in the scene as their own character models though.

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  • replied
    Great character.
    As the building, would modular approach or some character tool generator be better instead ?

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  • replied
    I've added a new female face. Starting to get a bit more variety now! (For the women at least.)

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  • replied
    Thanks for all the positive feedback everyone Here's some updates on a modular building I've been working on, renders are from Marmoset, I have started setting it up in engine too so will post renders when that's all done























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  • replied
    The peasant has been working hard and has earned enough to become noble! (Or it's her more successful twin, who knows?) Going to try and get a new face out soon.

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    Still keeping each character at around 20k tris.

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