Been working on the gatehouse some more (: The textures for the most part are still rough, mostly just trying to block colour in them to see what sort of colours/ materials I want to go for, also been sculpting lots of HPs
So ive been really busy texturing the gatehouse, a lot of the textures are still placeholders at the moment, so ill be going back and refining and polishing them, just wanted to get an idea of what the colours/materials are looking like together (:
Lots of great art work you have there. some good environment setup as well. I really hope to see a video of some actual gameplay. seems like there is a lot of AI involved as well. Can't wait to see a bustling city.
There's always a resistance of some form, whether that be the 15th century or the 50th.
Got a couple more characters done and in the scene. (I'll make up another female head soon.) I think I will add a few polys to the archer's tabard thing at the bottom as it's looking a bit blocky.
Characters are looking great, will they have facial animation or are they only secondary characters ?
Thanks! These are just background characters, so no facial animations I'm afraid. I will be making the playable hero character somewhere down the line, so we are aiming to get some for that.
Ive more or less finished the gatehouse section about a week ago but I completely forgot to post it, been working on the market square ever since (:
Still got some more things to add but ill add them as I go along (:
Gatehouse:
Made a market stall in marvellous designer and started baking and texturing it today, only got the solid colours in there for now so i can start parameterising it in designer, then ill start adding some detail/wear onto it (:
So I have't been very good at keeping my progress up to date on here but that will change now that I can give this project my full attention. I will be posting much more frequently but for now, here is what I've done so far.
There are actually a few more animations in engine but I will post those once we've sorted out the rig problem we currently have.
Comment