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    #31
    Been working on the gatehouse some more (: The textures for the most part are still rough, mostly just trying to block colour in them to see what sort of colours/ materials I want to go for, also been sculpting lots of HPs
















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      #32
      This is looking pretty cool, keep up the good work. =)


      SEJonF.com | Twitter | Youtube | ArtStation | WIP | UE4 Marketplace SciFi Assets - Season 1 & Season 2 Discount Bundles! Free Asset Demo | Fantasy WIP | Ice Shader

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        #33
        Adding some men into our NPC roster. I'm just using the guard head right now.


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          #34
          Here is a male peasant complete with a new head and hat.

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          I was also experimenting with a base beard texture on the face which I can add planes for on top for more variety in the faces.

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            #35
            Hope you all had a great christmas! (:

            So ive been really busy texturing the gatehouse, a lot of the textures are still placeholders at the moment, so ill be going back and refining and polishing them, just wanted to get an idea of what the colours/materials are looking like together (:









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              #36
              Lots of great art work you have there. some good environment setup as well. I really hope to see a video of some actual gameplay. seems like there is a lot of AI involved as well. Can't wait to see a bustling city.
              "As for me and my own, we will rewrite all the codes."

              Blog: http://enjoy-game-programming.blogspot.com

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                #37
                well then, this game looks better than my game "The Resistance" on steam. Good work.

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                  #38
                  Originally posted by SnowLab_Games View Post
                  well then, this game looks better than my game "The Resistance" on steam. Good work.
                  http://store.steampowered.com/app/75...he_Resistance/ I find the humor in that this is a sci-fi and "The Resistance" (Current Context) is set in medieval times.
                  "As for me and my own, we will rewrite all the codes."

                  Blog: http://enjoy-game-programming.blogspot.com

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                    #39
                    Originally posted by smartyMARTY View Post

                    http://store.steampowered.com/app/75...he_Resistance/ I find the humor in that this is a sci-fi and "The Resistance" (Current Context) is set in medieval times.
                    There's always a resistance of some form, whether that be the 15th century or the 50th.

                    Got a couple more characters done and in the scene. (I'll make up another female head soon.) I think I will add a few polys to the archer's tabard thing at the bottom as it's looking a bit blocky.

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                      #40
                      Originally posted by GeorgiaJ View Post
                      Got a couple more characters done and in the scene.
                      Characters are looking great, will they have facial animation or are they only secondary characters ?

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                        #41
                        Originally posted by Galeon View Post
                        Characters are looking great, will they have facial animation or are they only secondary characters ?
                        Thanks! These are just background characters, so no facial animations I'm afraid. I will be making the playable hero character somewhere down the line, so we are aiming to get some for that.

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                          #42
                          Heres our new vertical slice (:

                          Last edited by Josh203; 01-09-2018, 04:14 PM.

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                            #43
                            Ive more or less finished the gatehouse section about a week ago but I completely forgot to post it, been working on the market square ever since (:

                            Still got some more things to add but ill add them as I go along (:





                            Gatehouse:
























                            Made a market stall in marvellous designer and started baking and texturing it today, only got the solid colours in there for now so i can start parameterising it in designer, then ill start adding some detail/wear onto it (:





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                              #44
                              So I have't been very good at keeping my progress up to date on here but that will change now that I can give this project my full attention. I will be posting much more frequently but for now, here is what I've done so far.

                              There are actually a few more animations in engine but I will post those once we've sorted out the rig problem we currently have.

                              Feedback always welcome





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                                #45
                                Been on the character treadmill for a good while, so here are 4 more characters.















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