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Nelo. A game by Magic & Mirrors

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  • replied
    Looks super fun! Keep up the good work, i cant wait to play it! I suggest though that if you did choose to change the speed that you let the player change the speed back up to what was in the video either by something in the options or the difficulty setting (the fast game play seems like it would be amazing at 60fps or higher). This game looks like it would be AMAZING if it was on console (assuming the game could have at least 45 or 50 fps, but 60 would be ideal), but even just high quality native controller support for pc would be ok (unless there is multiplayer, then maybe not, unless there was a controller only mode for multiplayer that forced you everyone in that mode to use a controller for fair). When is the release date?

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  • replied
    this is pretty deep quality :3 nice job

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  • replied
    Hello Unreal Forum!

    Just wanted to share an article I made for IndieDB, I mostly wanted to get the IndieDB page caught up on the current progress for the project, so please be sure to check it out.
    http://www.indiedb.com/games/nelo/ne...ress-update-44

    I've also uploaded a brief clip of endurance now with all in-game audio, YAY!


    We got network replication implemented in nelo's framework so the next video we upload will show off some multiplayer action.
    Alright, gotta get back to work. Cheers!

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  • replied
    Fantastic "everything".
    You have got both graphics and aesthetics right and that's something very rare. Amazing work. Keep it up.

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  • replied
    I love the way the enemies are lit up. Keep up the good work. =)

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  • replied
    It is not often that i want to play a game, but Nelo is on my list. I thought it would be fun if this was multiplayer, had some RPG elements, when you go into town and buy new items, or you can find loot from boss mobs. Maybe even a bit liek a fast paced scifi diablo - anyway looking forward to play this thingy.

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  • replied
    Got some more WIP Screenshots



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  • replied
    https://www.unrealengine.com/blog/ep...-grant-winners

    This news made my day Hands of Aphelion down

    Thank you so much Epic Games, you are seriously the best!
    *Big Hugs to you all*

    Just letting everyone know, we are working super hard and we'll be showing more stuff in the months to come!

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  • replied
    Hey, sorry for the late response, but we got our twitter page up aswell.

    www.twitter.com/nelogame

    The link is also in my sig.

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  • replied
    It's so cool and inspiring!

    Originally posted by Narlyteeth View Post
    @LcSweeper All the core mechanics, like character pawns, projectiles, and wave generators are now in C++. minor actors are still using blueprint.
    May I ask why you port all the core mechanics from blueprint to c++, is it mainly for performance reason? Do you encounter performance issue on using blueprint for your game mechanics? Thanks!

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  • replied
    Thanks guys! GDC went very well! we got plenty of feedback and are already working on fixing things.

    http://www.twitch.tv/narlyteeth

    And I'm streaming myself at work now!
    This is my first time using twitch so forgive me for being a noob.

    Edit: I'm having some problems with the streaming quality so I'll try again later. again, I'm a noob at this.
    Last edited by Narlyteeth; 03-09-2015, 05:38 PM.

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  • replied
    Hi! I was at the GDC (name was Neil). I showed off DM-Lea in the booth right next to you guys. It was awesome getting to see this game in action. Amazing stuff. Puts me to shame! haha

    Looking forward to playing this game when it comes out.

    Best of luck finishing the game!

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  • replied
    So, I met these guys at GDC and they are awesome!
    Very friendly people who deserve our love and respect
    The game looks, feels and plays amazing!

    I cant believe just two people are working on such a tripple-A-esque game.
    Keep up the good work!

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  • replied
    Just wow! :0

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  • replied
    Trailer looks pretty sick!

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