Announcement

Collapse
No announcement yet.

ArchViz / Lighting

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #46
    More Speedtree tests

    ____________________________________________________________
    https://twitter.com/Koola_UE4

    Comment


      #47
      Hey man, thanks a lot for answering all my questions! Very much appreciated

      Dem trees look very nice and fluffy^^ So would you say speed tree for ue4 is a good thing? (we tried it a year ago or so and werent convinced by it)
      Check out UNREAL 4 Lighting Academy
      https://forums.unrealengine.com/show...ng-like-that-)

      Comment


        #48
        Hi,
        I've been trying speedtree for only a few days so i'm absolutely not a expert on it, but I think it's a very usefull tool.
        I don't even think to make this kind of tree by hand, it would take so many time. With speedtree you can have a good tree in few minutes (and you have lightmap UV, LOD, wind automatically).

        But they need to improve the UE4 integration (and fix few bugs in the speedtree modeler). I have some weird texture/lod problems (the tree textures change randomly to a very low resolution and I absolutly don't know why :/), reimport a tree is not really practical (I lose the materials/lightmap res settings all the time) and can cause weird bugs sometime.
        ____________________________________________________________
        https://twitter.com/Koola_UE4

        Comment


          #49
          Originally posted by koola View Post
          the tree textures change randomly to a very low resolution and I absolutly don't know why :/
          This sound like texture streaming problem.Try to enable ''never stream'' in texture options, this should fix the problem.
          http://cntrollaltdel.blogspot.com/

          Comment


            #50
            It worked ! \o/
            Thank you !
            ____________________________________________________________
            https://twitter.com/Koola_UE4

            Comment


              #51
              Btw what is the polycount of the trees?To me at least looks like 10-15k per tree.
              http://cntrollaltdel.blogspot.com/

              Comment


                #52
                For the pavillion scene it was 10-15k ... but for the last one I was a bit "crazy"^^, around 25-30k
                It's clearly not "in game" trees but for archviz something around 20-25k looks pretty good and don't kill (too much) the framerate.
                ____________________________________________________________
                https://twitter.com/Koola_UE4

                Comment


                  #53
                  btw: I would LOVE to see a quick Video Runthrough through your workflow of setting up a Scene like the interior chair scene (materials & lighting), that would help me a lot to get startet with UE4, which I'm seriously considering Keep up the good work!

                  Comment


                    #54
                    Holy **** -- this is super impressive! I can't wait to see you putting it all together in a single environment :-) Do you plan to release your final project?

                    Comment


                      #55
                      Originally posted by devel.bmad View Post
                      Great work Koola! Really reminds me the style of "The Third and the Seventh"
                      The same exact thing comes to my mind. Still awesome work
                      RinDream.com
                      RinCity-TrainStation UE4 Technical Breakdown
                      Rin Blueprint DicePack
                      twitter.com/RinDream

                      Comment


                        #56
                        That's spectacular. Nice work!

                        Comment


                          #57
                          Originally posted by koola View Post
                          Hi,
                          I've been trying speedtree for only a few days so i'm absolutely not a expert on it, but I think it's a very usefull tool.
                          I don't even think to make this kind of tree by hand, it would take so many time. With speedtree you can have a good tree in few minutes (and you have lightmap UV, LOD, wind automatically).

                          But they need to improve the UE4 integration (and fix few bugs in the speedtree modeler). I have some weird texture/lod problems (the tree textures change randomly to a very low resolution and I absolutly don't know why :/), reimport a tree is not really practical (I lose the materials/lightmap res settings all the time) and can cause weird bugs sometime.
                          I'd say don't re-import trees at the moment. I haven't tried it again since upgrading to 4.4, but in 4.3 the re-import doesn't really do a complete re-import. It's best to import a brand new tree.

                          Comment


                            #58
                            Originally posted by koola View Post
                            Outstanding work.

                            I`m a bit green. Have you changed r.LightPropagationVolume=1 or it`s off like default?

                            Comment


                              #59
                              Great work also with speedtree! I absolutely love the lighting on the tree scenes and the general feeling, a single scene enclosing the different environments you have been showing us would be gorgeous. Have you been in archviz rendering for a long time before using UE4?

                              Back to the chairs' scene, how do you get to have so sharp shadows on the floor? What kind of lightmap resolution are you using?

                              Comment


                                #60
                                Koola,
                                I was astonished with the quality of work, produced by UE for archviz, with the work that you presented here.
                                Félicitations!

                                I've never worked with this software, I´m architect. To achieve a satisfactory result, the learning curve is long?

                                Thank´s

                                Comment

                                Working...
                                X