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    #16
    Madness, this is madness...

    Btw what tweaks have you done in BaseLightmass.ini to get this crazy good results?
    http://cntrollaltdel.blogspot.com/

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      #17
      Oh my flippity flippin' freaking gosh. This is the best architecture project I've seen made with Unreal Engine 4. #madskillz

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        #18
        Beautiful work!

        Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

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          #19
          Couple of questions:
          1) can you detail what you did to your Lightmass.ini? This would be invaluable for the arch-viz community to work from.
          2) Did you capture the video directly using FRAP/Banidicam, etc? Or did you use the in-engine movie capture?

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            #20
            Hey, thanks everybody !

            For the BaseLightmass.ini I use this values (and I almost have no idea what each value does^^ ... it's totally random)

            Code:
            [DevOptions.StaticLightingProductionQuality]
            NumShadowRaysScale=32
            NumPenumbraShadowRaysScale=64
            ApproximateHighResTexelsPerMaxTransitionDistanceScale=9
            MinDistanceFieldUpsampleFactor=7
            NumHemisphereSamplesScale=64
            NumImportanceSearchPhotonsScale=6
            NumDirectPhotonsScale=32
            DirectPhotonSearchDistanceScale=.5
            NumIndirectPhotonPathsScale=32
            NumIndirectPhotonsScale=64
            NumIndirectIrradiancePhotonsScale=32
            RecordRadiusScaleScale=.45
            InterpolationMaxAngleScale=.75
            IrradianceCacheSmoothFactor=.75
            NumAdaptiveRefinementLevels=3
            AdaptiveBrightnessThresholdScale=.25
            AdaptiveFirstBouncePhotonConeAngleScale=2.5
            I capture the video directly with the movie capture tool in Matinee.
            ____________________________________________________________
            https://twitter.com/Koola_UE4

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              #21
              A little preview of the next scene

              ____________________________________________________________
              https://twitter.com/Koola_UE4

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                #22
                *Picks jaw up from floor*

                That matinee walk through was amazing!

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                  #23
                  Now, yer just showin' off.

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                    #24
                    Originally posted by koola View Post
                    A little preview of the next scene

                    Tree's bark looks flat. Do you have a Normal map?
                    Otherwise, wow.. fantastic job! It's crazy!!

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                      #25
                      wow, Beautiful work!
                      Project: AS-Unity: WIP 1 Diamond Villas; WIP 2 DaNang city; WIP 3 Apartment; VNPT-Interior

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                        #26
                        Incredible artwork!!!
                        Can you give us some breakdown of your materials? How do you approach such a scene? How do you set-up the lighting? IAM CURIOUS!!!!
                        Check out my GTA2 remake in UE4

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                          #27
                          Thanks again.

                          I do nothing complicated, like I said, I don't like modeling and uv(ing?) so all is pretty simple

                          I don't explain what I do very well so I hope this image answers your questions :

                          ____________________________________________________________
                          https://twitter.com/Koola_UE4

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                            #28
                            No words...jaw officially dropped

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                              #29
                              Stumbled over your Video and instantly getting hooked on UE4 again Great work, keep it up! Also looking forward to a downloadable Demo of your Classroom Flythrough

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                                #30
                                Very nice work ! I really like the lighting.
                                I would have never thought about using white plane to boost the lighting with nice GI, that's clever.
                                - [Marketplace] Sci-fi and Glitch Post-process
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