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    i want the wireframe from the meshes!
    https://www.artstation.com/artist/nala
    My art is very astonishing. You should try it. Copy and Paste this URL. Seriously - do it. And? Are you watching my Art at this moment? Right now?

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      Originally posted by koola View Post
      The videos and stills you have posted, to get these to look the say they do, are these rendered out from UE?
      Im not sure how to explain what i am meaning, but do these look the same in realtime, as they do in the videos, when navigating the environment as a player? Would one see the beautiful lighting and materiality exactly replicated when playing in realtime? The same as the videos capture, does that make sense?


      It look the same on editor (or standalone) in realtime (around 30fps, depending on the scene)


      Is the mesh, created inside UE4? ... to much questions ! ... texture pack?

      I think all the answers are here : https://docs.unrealengine.com/latest/INT/



      Some tests on particles and shading. This is really not optimized, too many transparent particles, big messy shader ... but well, it was fun to do

      hey koola! how are you handing the rain splashes? can you share how you're do it?

      Comment


        hi koola, its really cool demo!

        but weird thing is i cant find your project on marketplace anymore by searching it

        i found this link:
        https://www.unrealengine.com/marketp...ior-day-light#

        but it give me error when i tried to download it

        Comment


          Hi !

          I did some updates on the scene to use the latest lighting features.
          This time I use the skylight portals and I don't tweak the lightmass.ini.

          I hope the update on the marketplace will be quick.


          BEFORE :


          AFTER :
          ____________________________________________________________
          https://twitter.com/Koola_UE4

          Comment


            Great, thank you!
            http://davidboura.deviantart.com/gallery/
            https://soundcloud.com/davidboura

            Comment


              Originally posted by koola View Post
              Hi !

              I did some updates on the scene to use the latest lighting features.
              This time I use the skylight portals and I don't tweak the lightmass.ini.

              I hope the update on the marketplace will be quick.


              BEFORE :


              AFTER :
              it's still not updated :/

              Comment


                The update is now available.
                ____________________________________________________________
                https://twitter.com/Koola_UE4

                Comment


                  @ koola

                  I just want to thank you for inspiring me with your great work! You just made me starting to learn the UE for my architectural projects, modeling everything in ArchiCAD and than exporting it to Cinema4D and than UE (I know bad workflow).

                  Anyways, thank you for your great work!

                  Comment


                    I'm so happy

                    Thanks Koola! Because of your work, I'm inspired. Check these pics. I'm in love with UE !



                    PIC1
                    PIC2
                    PIC3
                    PIC4
                    PIC5
                    Attached Files

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                      Hi everyone,

                      Awesome job on the lighting Nice scenes
                      Last edited by Daniel100; 12-06-2016, 02:16 AM.

                      Comment


                        You inspire me [MENTION=5618]koola[/MENTION]

                        https://youtu.be/2K5OSwuz8LY

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                          Archviz lighting

                          Hello,

                          I am also trying to make a interior scene in UNREAL but unfortunately it is not looking so realistic.
                          so, can anyone suggest any tips or guide me that how to achieve realistic look in the scenes. And I would also like if someone tell me about baselightmass.ini. in detail.

                          I have also attached the images of my project.

                          Thanks in advance.

                          My email-id : nsingh7798@gmail.com

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                            koola, achieving photorealistic rendering in UE4 resulting in a day of frustration no sleep (my soul is a awake but my body is in vain) but thankfully I find your link in some blog and now here. imagine whole rest weekend the all I do was reading this thread of yours and tweaking and tweaking replicate your method and boom i made that bathroom example, as you can see it still had a problem in shadow bleeding (Wrong UV), i'm using Cinema4D UV0-UV1 UVTag, unlike maya it has already an lightmap settings for UV. anyway I still manage to get what I want and looking for more of your works. Imagine no compositing in Photoshop or AE for this to achieve.

                            thank you and again you save my frustrated life on this line. and note it also play in how you make the material more believable, even you make the whole settings to ultra if your material is not that realistic or physically true you can't achieve this. also lighting.

                            can't thank you enough dude!!!. GOODNIGHT!!!! you save me!
                            Attached Files

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