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Uber Hi-Res Earth Shader - Work In Progress

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  • replied
    Is that planet comparable to the real Earth size ?
    Sorry for this question , but I really have to ask....

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  • replied
    This is really amazing work! If I had to render this on my computer I would probably have to turn up the fan speed to 100% LOL!

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  • replied
    Very impressive Loved watching this develop.

    The lighting seems a little to pink IMO though.

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  • replied
    Hey, all this reminds me a lot Orion Attack 's intro.
    It just misses the aliens coming and shooting down the satellites ;-)

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  • replied
    Thats the first time I saw this thread.. Awesome! I would like to see an Unreal Kerbal Space Program

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  • replied
    Fu<{ me that is amazing. Those lightning storms look fantastic. I would love to see how this is done. Well done.

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  • replied
    And finally, it's pretty much finished. Just have some tweaks to make to the textures (Cutting around islands isn't very fun), and we're done. Very happy with this!

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  • replied


    Working on upgrades for this over the next couple of weeks! Improved the surface normals and fixed up all the seams in the textures and lighting by generating normals in the Shader. Got the following tasks to go:

    - Improved Clouds w/Shadows and Lighting
    - Realistic Rayleigh / Mie Atmosphere Scattering
    - Better Weather / Lightning
    - Tweaks for an Android (nVidia Shield) capable version.

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  • replied
    wow, that is good news!
    thanks for the effort in advance. seems this will be a great lesson.
    so long! keep it up!
    sascha

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  • replied
    Sorry folks for some reason I don't get updates from the thread anymore... @Charleston - DotCam is indeed correct, this isn't going to be a publicly available asset for the meantime, although I'd like to do it eventually. The team I'm working with is in the process of incorporating (with me included), so I'll have to wait until all the legal *******s is sorted until I can figure out what to do with it. The project we're developing it for might not leave us with IP rights, so depends on a few things outside of my control atm.

    As for the enquiries about how this was all done, I'd really like to do a Twitch Stream on it soon. I've planned out a few tutorials/explanations I'm going to do on the stream already, and it'd make sense for me to do this there too.

    Here's the planned list, and the channel is thusly: twitch.tv/thejamsh

    https://twitter.com/_TheJamsh/status/563477000720244736

    Hope this will help people

    Originally posted by Steve Hardister View Post
    Wow! Absolutely blown away by the seamless texturing. This is truly amazing and inspiring work.
    Thanks Steve! Means a lot coming from a UE dev

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  • replied
    yes, i'm also totally interested in the northern lights but also, how you get the atmospheres and the lights fade out to the night side.

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  • replied
    Any news?

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  • replied
    Would you be willing to share how you approached the lightning? I've been playing around with using a cloud mask and some panning/rotating masks to create a sort of travelling wave of flashes, but I notice your lightning seems a lot more advanced.

    Thanks!

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  • replied
    Originally posted by CharlestonS View Post
    I could make use of this for a project I'm working on, do you have an ETA for public release of the assets or do you not plan to release it publicly?
    I can answer that one for you

    He is building this as part of a cinematic mission control experience for a Satellite Control Station, so he won't be able to provide any downloads for the project.

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  • replied
    I could make use of this for a project I'm working on, do you have an ETA for public release of the assets or do you not plan to release it publicly?

    Leave a comment:

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