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HyperParasite | Retro twin stick rogue-lite shooter

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    HyperParasite Pre-Alpha Build and Kickstarter campaign!

    We're super hyped to let you know that you can now download our Pre-Alpha on Steam:

    HyperParasite Steam Pre-Alpha Build

    Just hit the 'Download Demo' button on the store page to get hands on.

    Of course, we'd love to hear your feedback so head on over to either the Discussion Forums here on Steam or join us on Discord.

    But that's not all!

    We're launching our Kickstarter campaign on the 10/10/2018! That’s just a few days away:

    Click image for larger version

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    Check out for more information. If you’re not already doing so, make sure to follow us on Twitter for our countdown and regular updates.

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    Fresh new Gameplay Trailer!

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    The brawl continues underneath the city!

    Here's a sneak peek at the Sewers, one of the many sub-levels you will find in HyperParasite:

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    HyperParasite - March 2018 Update: First Boss Fight

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    [Download] HyperParasite Prototype, November 2017!

    In what might come across as a rather impromptu decision on our part, we’ve gone ahead and released a playable build of HyperParasite on indie game hosting platform

    Functioning as a mere prototype of the full-game, it provides access to –
    • Downtown, a fully-playable level that randomly differs in layout with every play-through.
    • Eight Playable Characters to Body-Snatch. Wield bats, bottles, rifles and explosives as you wage all-out war against martial law.
    • Unlockable Levels, Secrets & Future Add-ons. Currently inclusive of one hidden level and multiple items to discover.
    • Hi-Res Cover Artwork & an Original Synth-wave Soundtrack. Featuring Guerilla and Space Marine by Mr. Reeves.
    Go grab a copy now and let us know what you think!

    HyperParasite on

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    Update - New character class (Mad Scientist), lightning FX and a couple of stress tests with ~100 enemy AI!

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    Originally posted by CoquiGames View Post
    Wow looks really cool. You had me at the amazing cover art (with paper creases and all lol). Good job!
    Thank you CoquiGames!

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  • replied
    Wow looks really cool. You had me at the amazing cover art (with paper creases and all lol). Good job!

    Leave a comment:

  • HyperParasite | Retro twin stick rogue-lite shooter


    Download a free version of HyperParasite (Prototype) from!

    HyperParasite on

    Hi folks! We'd like to introduce a side-project we've been working on in the past six months, HyperParasite!

    Snatch, Zap and Repeat your way through a dystopian 1980's as a mysterious organism bent on world domination.

    Hyperparasite, a relentless rougue-lite SHMUP adventure is coming soon to a host near you!


    It’s the 80’s all over again. Only this time, the human race has more than an obnoxious pop culture to contend with.

    With World War III nearing its demise, Earth only just begins to catch its breath when it is threatened by yet another menace.
    Unlike the preposterous mullets of its inhabitants however, this one’s invisible – a parasitic organism capable of making hosts of unsuspecting human beings,
    consuming what’s left of their souls and wreaking unfathomable havoc.

    And it’s spreading. With a vengeance.

    Martial laws have been declared to make way for a global hunt, battle-hardened law enforcers have made allies of the most degenerate of criminals,
    while the rest of the world is paralysed with paranoia; yet who can be trusted?
    Who can see it, let alone destroy it? That’s for them to worry about. For you are the enemy.

    You are the organism with a mission. You are… HyperParasite.


    Relentless top-down, shoot ‘em up action!
    Being able to snatch the bodies of nearly every weapon-wielding homosapien you encounter ensures bullet hell almost never ceases.

    Intelligent zapping!
    A happy trigger-finger alone won’t suffice; multiple character classes, host-specific abilities and a skill-based progression system
    means you’ll be working to one-up the human race even without bullets.

    Extreme level re-playability
    Procedurally generated levels, multiple game-play objectives, grueling waves of enemies and deranged bosses, all while the possibility of perma-death looms; prepare to die.
    A lot.

    …perpetuated by a unique 3D-pixelated art style, absurdly bright neons, obnoxious styling and robotic synthesizer sounds.
    It’s the roaring 80’s alright, with a dash of dystopia.


    Last edited by Troglobytes; 11-07-2017, 03:27 PM.