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Catalina 3D model rigging in Blender for Unreal 4 game trailer ...

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  • Catalina 3D model rigging in Blender for Unreal 4 game trailer ...

    Rigging in Blender for game trailer in Unreal 4.
    The plane is 309 separate objects, not joined and parented to one single armature.
    Its meant for non real time rendering, trailer, cinematics, etc.
    There will be a lower poly model later for actual gameplay.
    The game project is here: http://worldofclouds.com/escapefrommillstation.html

    Click image for larger version

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  • #2
    Some minor issues like I have to add more glass to the revolving windows and deal with overlaps here and there but for the most part its working I think.
    Pretty good for 309 objects, not joined and all parented to one single armature :-)
    Blender took about 6 minutes to process the parenting that is 2 minutes longer than Unreal that took 4 minutes to compile my whole game LUL :-)

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    • #3
      I got the rig with the rear landing gear to work ... kinda.
      Still a few issues to fix but I think its going to work.
      This is an armature, just straightforward without any rigid bodies, IK or constraints.
      Just bones.

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      • #4
        Here is a fascinating documentary on the whole manufacturing process this plane went through.
        To test it to see if it could float and water tight they actually filled the whole plane up with water and checked for leaks LOL :-)

        https://youtu.be/xMkYzO0_By0?t=591

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        • #5
          good work! compliments
          || DigitalTRX | C4DGames ||

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          • #6
            Originally posted by mad View Post
            good work! compliments
            Thank you :-)

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            • #7


              Front wheel assembly retracting after rigging in Blender.

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              • #8
                A little fixing to do.
                Maybe the center, upper rod needs to be shorter and its origin needs to start further out towards the tip of the wing.



                Here is someone else's scale model:

                Last edited by Etienne Andlau; 07-20-2017, 07:07 PM.

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                • #9
                  Screen capture bit wonky but rigging works fine I think :-)

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                  • #10
                    Here are only some of the individual objects that makes up the plane each are being UV mapped at the moment for texture painting.
                    There are 309 in total.
                    I hope Blender wont explode on me :-)

                    Click image for larger version

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                    • #11
                      UV mapping of all 309 individual parts in progress.
                      Texture painting begins in a day or two :-)

                      Click image for larger version

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                      • #12
                        A quick rendered look, just default settings.
                        One lamp (sun) that's it nothing fine tune yet.
                        Just wanted to get an idea :-)

                        Click image for larger version

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                        Click image for larger version

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                        • #13
                          Better sun size and angle.

                          Click image for larger version

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                          Click image for larger version

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                          Last edited by Etienne Andlau; 08-12-2017, 10:13 PM.

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                          • #14
                            With body shaders dialed in more or less.
                            Three for each object (plane part):
                            1. Reflection map
                            2. Image texture
                            3. Bump map

                            Click image for larger version

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                            • #15
                              Engines with shaders and UV mapping.
                              Textures and reflection maps will be next cant wait :-)

                              Click image for larger version

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                              Click image for larger version

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                              Click image for larger version

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                              Last edited by Etienne Andlau; 08-16-2017, 11:44 AM.

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