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Niagara - Watch work in progress thread (Info how to turn it on included)

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  • replied
    Today i was streaming showcasing and playing out with niagara branch it shows:

    -Explains basics
    -Shows massive interactive clouds of GPU particules
    -Working collision (thanks for Niagara developers in chat explaining how to make it to work)
    -Mesh recreation
    -Curve sampling
    -How to make modules kinda ;p

    It little bit unorganized as it was a stream

    https://www.youtube.com/watch?v=r_hgAB3nIBA

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  • replied
    Originally posted by Cheshire Dev View Post
    And dev-niagara branch is publicly available now, for people who are even more... curious/impatient

    https://github.com/EpicGames/UnrealE...ts/dev-niagara
    I dont have much time at the moment but I did get as far as compiling that branch and determining that there is enough content in the Niagara Extras plugin to see something working without having to learn much of anything about the intricacies of niagara (I found a swirly thing and a skinned mesh recreation before I ran out of time).

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  • replied
    And dev-niagara branch is publicly available now, for people who are even more... curious/impatient

    https://github.com/EpicGames/UnrealE...ts/dev-niagara

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  • replied
    I note that the niagara branch changes, of which there are many, got merged into master on github very recently, so looks like a great time for curious people who like the bleeding edge to take another look. I might try later today, though since I never tried it in the past I am starting from pretty much zero knowledge.

    https://github.com/EpicGames/UnrealE...f91714c0ea2375
    Last edited by SteveElbows; 05-18-2018, 06:58 AM.

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  • replied
    I wonder if we will have full control of transparency z sorting groups, like you have with actor components...

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  • replied
    In case someone missed it: https://youtu.be/mNPYdfRVPtM

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  • replied
    It does look rather nice The system turns everything into HLSL, and you can include your own chunks and snippets of HLSL within nodes on the graph if you want.

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  • replied
    I think its up on Unreal Engines facebook! The whole day, so its across multiple videos!

    Really nice - i hope the early access version will be in the previews as well! Really looked nice! They had a bunch of examples there, lightning, explosion emitting smoke from debris, one character doing some transformers/Galvatron type of transformation. It was my understanding that it was all built in Niagara. Very cool for sure!

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  • replied
    Was the presentation recorded?

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  • replied
    Niagara looked really great! It will arrive (early access) with 4.20 around June/July.
    The presentation was really great. And there were some cool examples in Niagara. As a Houdini user some of the new features looks really great. Niagara will add "attributes" to your particles that you can use for further manipulation (life, age, size, vel, etc.)

    You basically built your own little modules that you can then stack on top of each other.

    Another cool thing they showed of was a rbd sim done in Houdini that was exported in a special(?) format and could directly be read into Niagara for further manipulation.

    It was a really great presentation in my opinion! The only thing i am hoping for that Epic will provide great docs, or maybe even a lecture series, when it is released. I was expecting something like Houdini by just briefly reading about Niagara before. But Epic has made something of their own. Congratz to that! Looks really strong!

    I think that preview we have now is nothing like what Niagara will look like it seems. In todays presentation the UI had nice color coding for the different segments. Hopefully that video will be made available soon.

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  • replied
    Actually, we know. 4.20 will introduce Niagara as the "early access" feature. Possibility to preview partially functional Niagara in 4.19 doesn't count
    And then it will a lot of time to develop this new system, bring all the concepts to life.
    Last edited by Moth Doctor; 03-21-2018, 10:26 PM.

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  • replied
    Originally posted by SteveElbows View Post
    Not too long till the GDC Niagara event now, I have already tuned into the livestream. Feels slightly surreal that this moment finally arrived!
    Lol we don't know if they are bringing it out of Experimental state or not

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  • replied
    Not too long till the GDC Niagara event now, I have already tuned into the livestream. Feels slightly surreal that this moment finally arrived!

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  • replied
    Yeah, even such FX noob like me managed to create something with Niagara*. And Cascade still bites me
    Cannot figure how to use Niagara Script and material parameters so I could change FX during gameplay. Waiting for GDC...

    * You simply have to enable Niagara module in Plugins window and it's ready to play

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  • replied
    This might be a necro, but it's the most relevant thread I could find:



    Source: https://www.unrealengine.com/en-US/events/gdc2018/

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