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Niagara - Watch work in progress thread (Info how to turn it on included)

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    #61
    I wonder if we will have full control of transparency z sorting groups, like you have with actor components...

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      #62
      I note that the niagara branch changes, of which there are many, got merged into master on github very recently, so looks like a great time for curious people who like the bleeding edge to take another look. I might try later today, though since I never tried it in the past I am starting from pretty much zero knowledge.

      https://github.com/EpicGames/UnrealE...f91714c0ea2375
      Last edited by SteveElbows; 05-18-2018, 06:58 AM.

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        #63
        And dev-niagara branch is publicly available now, for people who are even more... curious/impatient

        https://github.com/EpicGames/UnrealE...ts/dev-niagara

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          #64
          Originally posted by Cheshire Dev View Post
          And dev-niagara branch is publicly available now, for people who are even more... curious/impatient

          https://github.com/EpicGames/UnrealE...ts/dev-niagara
          I dont have much time at the moment but I did get as far as compiling that branch and determining that there is enough content in the Niagara Extras plugin to see something working without having to learn much of anything about the intricacies of niagara (I found a swirly thing and a skinned mesh recreation before I ran out of time).

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            #65
            Today i was streaming showcasing and playing out with niagara branch it shows:

            -Explains basics
            -Shows massive interactive clouds of GPU particules
            -Working collision (thanks for Niagara developers in chat explaining how to make it to work)
            -Mesh recreation
            -Curve sampling
            -How to make modules kinda ;p

            It little bit unorganized as it was a stream

            https://www.youtube.com/watch?v=r_hgAB3nIBA
            =========
            My Tutorials:
            Basic knowledge about Classes and UObject environment and stuff like that

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