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    Space Ship

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    Last edited by Defiledx4; 08-02-2014, 07:08 PM.

    #2
    well for starters I would suggest starting over with a cleaner mesh.

    I'm not sure what all the segmentation is on the mesh, it kinda looks like you might have chamferred every edge, which I would not recommend. Though it's kinda hard to see what is going on.

    Just start with a Basic hull, devoid of detail, on your mesh the back end flares up like a spoiler, but the reference ship does not do that.
    -James Hibbert
    Portfolio

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      #3
      Originally posted by Bookman View Post
      well for starters I would suggest starting over with a cleaner mesh.

      I'm not sure what all the segmentation is on the mesh, it kinda looks like you might have chamferred every edge, which I would not recommend. Though it's kinda hard to see what is going on.

      Just start with a Basic hull, devoid of detail, on your mesh the back end flares up like a spoiler, but the reference ship does not do that.
      Oh man.. so I must start again ? **** !!!! uhm so you suggest that I must start from the back? not the front or what?

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        #4
        Start from, where you like, I just can't seem to make heads or tails of your poly flow.

        Don't take this as harsh criticism, just part of the learning experience.

        The ref looks like a good simple design to start with, just take it one step at a time. do a basic body outline devoid of any detail like ridges or weapons or what have you. just "white box " it get the basic shape in there, then refine the details from large to small.
        -James Hibbert
        Portfolio

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          #5
          Wow! This looks amazing!

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