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  • [ASSETS] Stylized Fantasy Dungeon

    Buy on Cubebrush

    I am pleased to say, that the package has been finally released!

    Hi all, I've been working on side-scroller stylized dungeon for quite a while now. I wonder what you guys think.









    Last edited by Cruddynight; 09-20-2017, 07:48 AM.
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  • #2
    Honestly ?
    I'm in love with the atmosphere you created and the assets look really awesome !
    French Game Designer - Game Designer/Prototyper
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    • #3
      Originally posted by Crysux View Post
      Honestly ?
      I'm in love with the atmosphere you created and the assets look really awesome !
      Thank you for the kind words!
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      • #4
        Looks very well done. I like the 3rd image's layout & lighting.

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        • #5
          Looks real great! I'm always a sucker for giant chains.
          Check out our game Arcus!

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          • #6
            Originally posted by StevenWaltherMedia View Post
            Looks real great! I'm always a sucker for giant chains.
            Yeah, I know. Me too for some reason.
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            • #7
              Hey there

              It's looking great!

              However, the biggest issue when dealing with side scroller games is how well you visually "layer" the environment: what is the main road, what are the background elements, what are the interactive elements in the foreground and so on and so forth.

              Here on the screenshots you provided I can only see "environment" as a whole even if I can make my imagination work and visualize these different layers. I'd like to see some work on this matter.

              But all in all, I love the rendering effect on the textures which look really neat and the mood / ambiant lightning is pretty well done.

              Keep up the good work

              EDIT: Also it's hard to see if you worked on a parallax system for your background elements with only screenshots, I'd be super excited to see it moving!

              EDIT2: I tend to look at things from a Game Design perspective, artistically speaking it's looking awesome
              Last edited by Yun-Kun; 06-30-2017, 02:52 PM.
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              • #8
                Originally posted by Yun-Kun View Post
                Hey there

                It's looking great!

                However, the biggest issue when dealing with side scroller games is how well you visually "layer" the environment: what is the main road, what are the background elements, what are the interactive elements in the foreground and so on and so forth.

                Here on the screenshots you provided I can only see "environment" as a whole even if I can make my imagination work and visualize these different layers. I'd like to see some work on this matter.

                But all in all, I love the rendering effect on the textures which look really neat and the mood / ambiant lightning is pretty well done.

                Keep up the good work

                EDIT: Also it's hard to see if you worked on a parallax system for your background elements with only screenshots, I'd be super excited to see it moving!

                EDIT2: I tend to look at things from a Game Design perspective, artistically speaking it's looking awesome
                Thanks for the feedback! I will post an update as soon as I get a character in there. For the walls - it's not parallax, that's geometry. I really like how actual models look like, parallax can be a little tricky plus it's more expensive.
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                • #9
                  amazing work! I can't deny I am quite jealous of your skills!
                  The asset does look hi-poly though in terms of tris, is that right? I say this while looking at the ruin wall especially
                  nice one, keep it up

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                  • #10
                    Originally posted by Frainstra View Post
                    amazing work! I can't deny I am quite jealous of your skills!
                    The asset does look hi-poly though in terms of tris, is that right? I say this while looking at the ruin wall especially
                    nice one, keep it up
                    Yes, it's quite high poly, even so, it's cheaper to render, than parallax.
                    Thanks for the feedback!
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                    • #11
                      Aren't all these assets from the tutorial pluralsight?

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                      • #12
                        Originally posted by ZeonWare View Post
                        Aren't all these assets from the tutorial pluralsight?
                        Which course? Could be the OP just used the course to actually create these scenes....not the actual assets.

                        teak
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                        • #13
                          Originally posted by ZeonWare View Post
                          Aren't all these assets from the tutorial pluralsight?
                          They are not =) I created everything myself from start to finish.
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                          • #14
                            Originally posted by teak421 View Post
                            Which course? Could be the OP just used the course to actually create these scenes....not the actual assets.

                            teak
                            No and no.
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                            • #15
                              Originally posted by Cruddynight View Post
                              No and no.
                              I figured and I meant no disrespect. I create stuff from tutorials (BP / C++) all the time... I couldn't create what you created as I can't make a stick figure.

                              teak
                              "A little bit of nonsense now and then is cherished by the wisest men..."
                              -- Willy Wonka

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