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[UE4/Environment] SAMPA // a near future sci-fi city

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  • replied
    I am all for futuristic cities, so this looks really awesome!

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  • replied
    New udpate! I'm planning to finish the scene by the next Sunday so this will probably be the last update before the final one. If you got any feedback please let me know

    I took some time to learn the new dDo this weekend and redid most of my materials. The difference is night and day, I can't see myself working on PBR stuff without dDo anymore :P

    Also got some trees in there, they are not the best but they should do the job for now (still gonna tweak the colors a bit tho). Again, keep in mind that there's a lot of placeholder stuff in there.




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  • replied
    Nice one there!

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  • replied
    Personally, I wouldn't bother with DFAO for this kind of scene until they can work with the reflection sphere actors. I am working on an outdoor scene, and I will probably use DFAO, since the only reflective elements in my environment are water-related. But, I think because you have a lot of reflective surfaces, SSR won't quite do it for you. This is just my opinion, but I am curious as to what you think about it.

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  • replied
    Nice!
    Keep up the good work

    Don't hesitate to put some decals on the road by example

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  • replied
    Thanks Sean!

    Latest update:


    Had to disable DFAO for now because it currently doesn't support cubemap reflections. Still deciding if I should go for lightmaps or just leave it dynamic like that.

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  • replied
    Amazing work so far Minos! The architecture of that building looks awesome. Be sure to keep us updated as you progress in the development of your project!

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  • replied
    Thanks guys

    The road is using a marble material from the content folder right now, I just wanted to test how a wet road would look like I'll definitely stick with the look and make a proper shader now!

    Someone on another forum asked for a pic with and without the new AO, here it is:
    Last edited by Minos; 08-02-2014, 03:18 PM.

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  • replied
    Nice job! I really like the exterior stairs.

    I would add some sci fi street lighting coming from the road edges(curbs) towards middle.

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  • replied
    It looks pretty cool but I do have one problem with it, the sign in the background might be a bit too bright, as we are unable to read what it really says, though it still looks pretty cool.

    However I do like the reflective road, which could indicate that it may be wet is automatic cleaning or something like that haha.

    It's pretty awesome in fairness. Good job so far.

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  • replied
    Originally posted by warlord57 View Post
    That looks pretty cool. Not sure if the road is too reflective or not but in my opinion it looks pretty good. Keep it up and I can't wait to see more
    I think the reflectiveness adds to the feel that it is a more advanced technology and not just the average road.

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  • replied
    Nice work there, keep it going! Cannot wait to see more

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  • replied
    That looks pretty cool. Not sure if the road is too reflective or not but in my opinion it looks pretty good. Keep it up and I can't wait to see more

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  • started a topic [UE4/Environment] SAMPA // a near future sci-fi city

    [UE4/Environment] SAMPA // a near future sci-fi city

    Hey guys, been working on this portfolio scene for a while and thought I'd start a thread here

    My goal with this is to make a small near-future sci-fi city slice to get started with the PBR workflow and take advantage of the new Unreal 4 goodness. Loving the engine so far, it's a dream coming true

    Anyway, it's still relatively early in development but hopefully the vision I have for this should already be pretty clear. Some assets are in completely different stages of completion than others so nevermind the placeholder stuff for now.

    Here's my latest WIP, this scene is 100% dynamically lit right now with the new Distance Field AO:
    Attached Files
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