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[UE4/Environment] SAMPA // a near future sci-fi city

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    [UE4/Environment] SAMPA // a near future sci-fi city

    Hey guys, been working on this portfolio scene for a while and thought I'd start a thread here

    My goal with this is to make a small near-future sci-fi city slice to get started with the PBR workflow and take advantage of the new Unreal 4 goodness. Loving the engine so far, it's a dream coming true

    Anyway, it's still relatively early in development but hopefully the vision I have for this should already be pretty clear. Some assets are in completely different stages of completion than others so nevermind the placeholder stuff for now.

    Here's my latest WIP, this scene is 100% dynamically lit right now with the new Distance Field AO:
    Attached Files
    www.thiagoklafke.com
    www.unreal4environments.com

    Unreal 4 Projects:
    Tutorial: Modular Modern Office
    Sampa VR
    Temple of Utu

    #2
    That looks pretty cool. Not sure if the road is too reflective or not but in my opinion it looks pretty good. Keep it up and I can't wait to see more

    Comment


      #3
      Nice work there, keep it going! Cannot wait to see more
      STONE RAGE
      StoneRage Steam: https://store.steampowered.com/app/640860/Stone_Rage/
      https://stoneragegame.com/

      Comment


        #4
        Originally posted by warlord57 View Post
        That looks pretty cool. Not sure if the road is too reflective or not but in my opinion it looks pretty good. Keep it up and I can't wait to see more
        I think the reflectiveness adds to the feel that it is a more advanced technology and not just the average road.

        Comment


          #5
          It looks pretty cool but I do have one problem with it, the sign in the background might be a bit too bright, as we are unable to read what it really says, though it still looks pretty cool.

          However I do like the reflective road, which could indicate that it may be wet is automatic cleaning or something like that haha.

          It's pretty awesome in fairness. Good job so far.

          Comment


            #6
            Nice job! I really like the exterior stairs.

            I would add some sci fi street lighting coming from the road edges(curbs) towards middle.
            Portfolio

            Comment


              #7
              Thanks guys

              The road is using a marble material from the content folder right now, I just wanted to test how a wet road would look like I'll definitely stick with the look and make a proper shader now!

              Someone on another forum asked for a pic with and without the new AO, here it is:
              Last edited by Minos; 08-02-2014, 03:18 PM.
              www.thiagoklafke.com
              www.unreal4environments.com

              Unreal 4 Projects:
              Tutorial: Modular Modern Office
              Sampa VR
              Temple of Utu

              Comment


                #8
                Amazing work so far Minos! The architecture of that building looks awesome. Be sure to keep us updated as you progress in the development of your project!

                Comment


                  #9
                  Thanks Sean!

                  Latest update:


                  Had to disable DFAO for now because it currently doesn't support cubemap reflections. Still deciding if I should go for lightmaps or just leave it dynamic like that.
                  www.thiagoklafke.com
                  www.unreal4environments.com

                  Unreal 4 Projects:
                  Tutorial: Modular Modern Office
                  Sampa VR
                  Temple of Utu

                  Comment


                    #10
                    Nice!
                    Keep up the good work

                    Don't hesitate to put some decals on the road by example
                    Linkedin | ArtStation | -SCIFI 'PROPS' PACK- | -SCIFI 'POPULATE' PACK- | Shooter Game Tutorial | StarDrop

                    Comment


                      #11
                      Personally, I wouldn't bother with DFAO for this kind of scene until they can work with the reflection sphere actors. I am working on an outdoor scene, and I will probably use DFAO, since the only reflective elements in my environment are water-related. But, I think because you have a lot of reflective surfaces, SSR won't quite do it for you. This is just my opinion, but I am curious as to what you think about it.
                      UE4 Beta Tester.

                      Comment


                        #12
                        Nice one there!
                        STONE RAGE
                        StoneRage Steam: https://store.steampowered.com/app/640860/Stone_Rage/
                        https://stoneragegame.com/

                        Comment


                          #13
                          New udpate! I'm planning to finish the scene by the next Sunday so this will probably be the last update before the final one. If you got any feedback please let me know

                          I took some time to learn the new dDo this weekend and redid most of my materials. The difference is night and day, I can't see myself working on PBR stuff without dDo anymore :P

                          Also got some trees in there, they are not the best but they should do the job for now (still gonna tweak the colors a bit tho). Again, keep in mind that there's a lot of placeholder stuff in there.




                          www.thiagoklafke.com
                          www.unreal4environments.com

                          Unreal 4 Projects:
                          Tutorial: Modular Modern Office
                          Sampa VR
                          Temple of Utu

                          Comment


                            #14
                            I am all for futuristic cities, so this looks really awesome!

                            Comment


                              #15
                              Awesome work!
                              Portfolio

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