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Blood Ancestors - When Medieval fantasy meets Competitive Gaming.

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    [GAME] Blood Ancestors - When Medieval fantasy meets Competitive Gaming.

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    Blood Ancestors is a competitive first person multiplayer game that wants to fill the gap in medieval fantasy games with a fast paced and modern gameplay that new games are bringing. Fight in an epic battle with four companions for the control of the relic to carry it to the portal and return to your world. You must use your skill and team play to defeat both the enemy team and the Blood Ancestors, the Relic Protectors.



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    A long time has passed since they were home, many centuries have slipped by since the Blood crossed the portal for the last time; a world lost to the sands of time. But a worldly war between Light & Dark forces has unleashed planetary energies with an unfathomable power which has the world spiralling toward total obliteration. This ill-fated world has only one glimmer of hope of salvation; retrieve the ancestral Blood Relic and feed it with the spilt blood of the world, making it flourish again. But it won’t be easy, both the disciples of Light and the Darkness dwellers crave the power of the Relic. It's a war to end all wars. Beware of the Blood Ancestors... they guard what it is you seek.
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    The Light Faction are a line of warriors imbued with the energy of The Goddess. They are the defenders of the good and the helpless. His glittering armour and sharp weapons are the tools to combat evil in his world.
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    Characteristics in combat: They have more strength and resistance over the other classes. They are more resistant and their attacks more powerful, but they have no supernatural characteristics.
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    Considered fates from another world and slaves of blood. They decided to detach themselves from their ancestors and from the blood relic to live a new life away from wars and destruction in the world of Arhan. But nothing was as they expected, they were involved in a war that faced two great factions and that threatened to destroy its new home.
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    Characteristics in combat: their basic attacks need blood when performing, so they lose life when they perform them, but are more powerful than the rest of the factions. Their bond with blood becomes an advantage at the moment that each of their attacks acts like a leech sucking some of the damage done to the enemies and transforming it into health for themselves, but because of that, they can't receive healing from other players.
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    Dwellers of darkness and propagators of curses and diseases. These beings are the representation of the God of Destruction and the evil in the world of Vetland. His power and his essence are the shadow and with the shadow, they try to conquer the world and thus to give his deity with him.
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    Characteristics in combat: their almost ethereal body allows them to move faster, if there is a shadow there they will be, they have the ability to confuse themselves in the shadows as well as to spread through them.
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    The blood ancestors are the native inhabitants of the Arhan world. They are the faction of blood stalled at an evolutionary level. They worship the relic as if it were a deity since it provides them with the magic necessary to nourish the world and to be able to continue with their lives. If it's necessary they will give their lives to protect the relic.
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    Characteristics in combat: they are weak characters but attack in groups and can create problems for other players. In addition, if they have been able to protect the relic for a long time, their morale will increase and they will call their boss, a powerful creature of greater size and strength to help them in their task of protecting the relic.
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    Blood Ancestors has a competitive gameplay system called Blood Relic that combines various popular game modes, sipping both MOBAS and classic-cut FPS.

    In Blood Relic, the main main objective to win down 3 rounds. To obtain the victory in the rounds, it consists of two well-differentiated parts:

    - 1st phase: both teams must take control of the relic. To unlock it, it will be necessary to make blood sacrifices by eliminating the players of the opposing team. If the blood gauge reaches 100% for one of the two teams, the relic will be unlocked and a player will be able to capture it, becoming the Bearer of the Relic.
    When the Relic is unlocked the Blood Ancestors will appear, who will do everything possible to prevent either team from taking control of its precious relic.
    Both teams have a time limit of 6 minutes to unlock and capture the Relic. The grunts will be increasing their level as the time goes. In the last minute, the Boss of Blood Ancestors will appear to join the fight, putting in serious trouble both teams to obtain the relic.
    If neither team can capture the relic within the set time, a round point for each will be added.
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    - 2nd phase: the Bearer will adopt a new form. Their skills will be different and their overall life will be much greater. By contrast, his speed will decrease and the relic will begin to consume life points.
    His teammates will be able to help him by eliminating players from the opposing team and restoring his life to such executions.
    The opposing team must do everything possible so that the bearer does not arrive at the set time to his target and thus win the round. The time of this phase will be 6 minutes.
    To obtain the victory it is necessary that a team has captured at least once the relic.
    If it has been tied for 3 consecutive rounds, the game will end in a draw.
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    In Blood Ancestors, each class consists of:
    Primary Attack (Left Mouse Button)
    Secondary Attack (Right Mouse Button)
    Skills x 3 (Keys Q, E and F)
    Ultimate (Ctrl key)
    Reload (R key) * Only for weapons with reload config

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    One of the main features of the game is the customised skills configuration of each class. At the start of the game, teams will be able to configure each of the three skills, allowing them to adapt to each player's way of playing, searching counters and adapt to the opposing team. New skills will be added to the classes to create more variety and the player has a wide range for a unique configuration. The primary, secondary and Ultimate attacks will be fixed from each class and can not be changed.
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    The final or ultimate attack has a different performance in Blood Ancestors than its competitors. Unlike normal skills that rely solely on a cooldown to be recharged, ultimates combine cooldowns with a charging system.
    When starting the game, all players will have the start of an already active ultimate, which can be used immediately.
    The ultimate also can accumulate loads with a maximum according to the selected class. In case you have more than one ultimate stored, you can use them in a row with a small cooldown between them.
    With this feature, we want to include a very tactical element in the games. Not only will you have to worry about using the ultimate at the right time, but if it is better to store it for another specific moment of the game, and on the contrary, you may keep ultimatums and in the end, you can not use it.

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