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[Paper 2D] Citizen Carol

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    [GAME] [Paper 2D] Citizen Carol

    Hey friends,
    now you can download and play the first Citizen Carol demo on Itch.io!
    It's being made in Unreal Engine 4 using Paper 2D
    THE GAME

    Set in an alternate 1986 and loosely inspired by 8-bit ZX Spectrum classics, Citizen Carol is a 2D side-scrolling shooter game with an unique highly stylized aesthetics, fast-paced duels and an awesome Synthwave/Retrowave soundtrack consisting of 48 tracks composed by some of the greatest exponents of the genre.

    Developed with feedback from speedrunners and hardcore gamers and quietly in production since early 2015, Citizen Carol is Diat Funa’s debut project as a solo indie game developer.
    • Platforms: Windows – TBD: Linux, Switch, XB1, PS4
    • Number of Players: Single Player, Local Multiplayer (PVP: 2-4 players) – TBD: Online Multiplayer
    • Controller Support: Yes
    • Release Date: Fall 2019
    • Languages: English, Italian – TBD: French, German, Spanish, Portuguese-Brazil, Russian, Polish, Turkish, Simplified Chinese, Japanese, Korean

    THE STORY
    Citizen Carol depicts a dystopian 1986 in which genetically engineered males are forcibly reassigned as females at birth by a powerful matriarchal empire supported by noble houses and corporations.

    Citizen Carol tells the story of young Carol Stallonegger, a boy forced to be a girl who wants revenge on the Empire and the 3 major noble houses that control the known universe and destroyed her noble family.



    FEATURES
    • You are Carol, a boy forced to be a girl who wants revenge.
    • A 2D side-scrolling shooter game with an unique highly stylized aesthetics and pure handcrafted sprites loosely inspired by 8-bit ZX Spectrum classics.
    • Challenging gameplay developed with feedback from speedrunners and hardcore gamers (Battletoads, Hotline Miami, Contra, Wolfenstein 3D, Niddhog and Metal Gear Online 2).
    • An amazing Synthwave/Retrowave soundtrack consisting of 48 tracks composed by some of the greatest exponents of the genre.
    • A kick-*** 2D action shooter game: claustrophobic level design, hyper aggressive enemies, fast-paced duels based on one-hit headshot kills, unusual vintage vehicles, 12 different weapons (from grenade launcher to portal gun), secrets, Easter eggs and the S.A.T. (Self-Antimatter-Transmutation).
    • Hardcore Mode, an optional gaming mode implemented to give an extra level of challenge to players. If you lose all your lives, you will be brought to the “Game Over” screen and you will have to start back at Level 1. There is also no save file or anything that you can save to, so you will not be able to go back to the stage you are on if you turn off the game.
    • Local multiplayer PVP for up to 4 players. Currently there are 4 planned game modes.
    • DRM-free distribution on Steam, itch.io and GOG.

    SOUNDTRACK


    Music is an integral part of the Citizen Carol experience. The official soundtrack features 48 tracks composed by some of the greatest exponents of Synthwave/Retrowave genre. It’s the result of 3 years of careful research and negotiations and tries to capture the memorable mood of the 80s.


    OTHER VIDEOS
    Alpha v.01

    Prototype Version



    SCREENSHOTS (from Protototype Version)
     
    Spoiler


    ROADMAP

    Visit my public Trello board if you’re interested in seeing what I’m currently working on: trello.com/b/E7An6xu3


    If you want more information about Citizen Carol, please visit: diatfuna.com/citizencarol.


    YouTube: youtube.com/diatfuna
    Facebook: facebook.com/diatfuna
    Twitter: twitter.com/diatfuna
    Attached Files
    Last edited by Diat Funa; 11-19-2018, 12:19 PM.
    www.diatfuna.com

    Citizen Carol

    #2
    Originally posted by Diat Funa View Post
    Hey friends,
    I’m so happy to finally show you the reveal trailer of Citizen Carol.
    It's being made in Unreal Engine 4 using Paper 2D


    Citizen Carol is currently in development. The reveal trailer is a proof of concept and represents the look and feel that I want to achieve with the final version of the game, so the contents of this preview are subject to change as a result of a continuous improvement process.

    Here’s a demonstration about painting the walls with blood (Debug/God Mode enabled):
     
    Spoiler


    THE GAME
    Set in an alternate 1986 and loosely inspired by 8-bit ZX Spectrum classics, Citizen Carol is a 2D side-scrolling shooter game with an unique highly stylized aesthetics, fast-paced duels and an awesome Synthwave/Retrowave soundtrack consisting of 46 tracks composed by some of the greatest exponents of the genre.

    Developed with feedback from speedrunners and hardcore gamers and quietly in production since early 2015, Citizen Carol is Diat Funa’s debut project as a solo indie game developer.

    • Platforms: Windows, Linux – Kickstarter stretch goals for Switch, XB1, PS4
    • Number of Players: Single Player, Local Multiplayer (PVP: 2-4 players)
    • Controller Support: Yes
    • Release Date: Spring 2018
    • Languages: English, Italian – Kickstarter stretch goal for French, German, Spanish, Portuguese-Brazil, Russian, Polish, Turkish, Simplified Chinese, Japanese, Korean


    I will be launching a 33-day crowdfunding campaign June 12th, 2017 at 9:00 am PST (4:00 pm GMT) on Kickstarter.com!

    THE STORY
    Citizen Carol depicts a dystopian 1986 in which genetically engineered males are forcibly reassigned as females at birth by a powerful matriarchal empire supported by noble houses and corporations.

    Citizen Carol tells the story of young Carol Stallonegger, a boy forced to be a girl who wants revenge on the Empire and the 3 major noble houses that control the known universe and destroyed her noble family.

    FEATURES
    • You are Carol, a boy forced to be a girl who wants revenge.
    • A 2D side-scrolling shooter game with an unique highly stylized aesthetics and pure handcrafted sprites loosely inspired by 8-bit ZX Spectrum classics.
    • Challenging gameplay developed with feedback from speedrunners and hardcore gamers (Battletoads, Hotline Miami, Contra, Wolfenstein 3D, Niddhog and Metal Gear Online 2).
    • An amazing Synthwave/Retrowave soundtrack consisting of 46 tracks composed by some of the greatest exponents of the genre.
    • A kick-*** 2D action shooter game: claustrophobic level design, hyper aggressive enemies, fast-paced duels based on one-hit headshot kills, unusual vintage vehicles, 12 different weapons (from grenade launcher to portal gun), secrets, Easter eggs and the S.A.T. (Self-Antimatter-Transmutation).
    • Hardcore Mode, an optional gaming mode implemented to give an extra level of challenge to players. If you lose all your lives, you will be brought to the “Game Over” screen and you will have to start back at Level 1. There is also no save file or anything that you can save to, so you will not be able to go back to the stage you are on if you turn off the game.
    • Local multiplayer PVP for up to 4 players. Currently there are 4 planned game modes.
    • DRM-free distribution on Steam, itch.io and GOG.


    SOUNDTRACK
    Music is an integral part of the Citizen Carol experience. The official soundtrack features 46 tracks composed by some of the greatest exponents of Synthwave/Retrowave genre. It’s the result of 2 years of careful research and negotiations and tries to capture the memorable mood of the 80s.

    SCREENSHOTS
     
    Spoiler

    If you want more information about Citizen Carol and its crowdfunding campaign, please visit: diatfuna.com/citizencarol.


    YouTube: youtube.com/diatfuna
    Facebook: facebook.com/diatfuna
    Twitter: twitter.com/diatfuna
    Looks pretty cool! Keep up the good work and best of luck!
    [Insert Signature Here]

    Comment


      #3
      Originally posted by Akshay Azariah View Post
      Looks pretty cool! Keep up the good work and best of luck!
      Hey Akshay, many thanks for you rupport...I will continue to do my best
      www.diatfuna.com

      Citizen Carol

      Comment


        #4
        Originally posted by Diat Funa View Post
        Hey Akshay, many thanks for you rupport...I will continue to do my best
        No problem. Also, is this coming to the consoles? (Just asking 'cause I'd like to know the process :P)
        [Insert Signature Here]

        Comment


          #5
          Originally posted by Akshay Azariah View Post
          No problem. Also, is this coming to the consoles? (Just asking 'cause I'd like to know the process :P)
          I would like to release as many versions as possible, but ATM it's only a dream

          Switch, PS4 and One are indie friendly consoles but the process needs money...not so much money, but it is not free.

          I have 3 honest stretch goals for these 3 console versions...a friend of mine gave me some advice on the development costs (more or less, because of NDA) for each platform and I have adapted them to my times and needs.

          Anyway my main goal is the PC/Linux version and the second is a multilanguage support. If these 2 goals are achieved, I will think of the other versions
          Last edited by Diat Funa; 06-03-2017, 03:44 PM.
          www.diatfuna.com

          Citizen Carol

          Comment


            #6
            Well, you should try the Nintendo development. It is very easy, the PS4 costs money, but worth it, Xbox ONE is free once you have a retail console. (Not really sure though :P)
            [Insert Signature Here]

            Comment


              #7
              Hello everyone!

              Kickstarter for Citizen Carol is now LIVE!

              https://www.kickstarter.com/projects.../citizen-carol

              Thank you, everyone, for your support and, of course, shares are much appreciated!

              Let’s make this happen <3
              www.diatfuna.com

              Citizen Carol

              Comment


                #8
                Originally posted by Diat Funa View Post
                Hello everyone!

                Kickstarter for Citizen Carol is now LIVE!

                https://www.kickstarter.com/projects.../citizen-carol

                Thank you, everyone, for your support and, of course, shares are much appreciated!

                Let’s make this happen <3
                Will back the project.
                [Insert Signature Here]

                Comment


                  #9
                  Hi friends, I'm alive
                  Today I want show you the Alpha Version of Citizen Carol
                  www.diatfuna.com

                  Citizen Carol

                  Comment


                    #10
                    Hi friends!
                    Citizen Carol development continues but today I want to show you 2 new tracks added to the Citizen Carol soundtrack!
                    www.diatfuna.com

                    Citizen Carol

                    Comment


                      #11
                      Dear friends,
                      now you can download and play the first Citizen Carol demo on Itch.io!

                      If you like it, you can pre-order Citizen Carol at a discounted price


                      Alpha v.05 Changelog

                      ADDED
                      • Dust VFX – When run, jump and fall
                      • Conveyor Belt (trap)
                      • Bullcat Burger – Reward when Carol kills a Bullcat (enemy)
                      • Bullcat Burger – Increases health points when “health points < 100”
                      • Turret (Roof Mounted) – Alert VFX
                      • HUD OST – Shows title and artist when a new song just started
                      • 60 FPS Cap
                      IMPROVED
                      • Blood VFX – Now is more realistic, dynamic
                      • Elevator – Design
                      • Elevator – Mode of operation
                      • Collectables – Design
                      • Ammo – Design
                      • Soundtrack – Loudness Normalization
                      • Menus
                      BALANCED
                      • S.A.T. (Self-Antimatter-Transmutation) – Now reduces more time
                      • BOT (enemy) – HP: increased
                      • Some minor balances
                      FIXED
                      • Elevator Stability
                      • Some minor bugs
                      OTHER
                      If you’re interested in seeing what I’m currently working on, now you can visit my public Trello board: trello.com/b/E7An6xu3
                      Last edited by Diat Funa; 11-23-2018, 05:46 PM.
                      www.diatfuna.com

                      Citizen Carol

                      Comment


                        #12
                        My first reaction was "this looks ******" but then I played the trailer and somehow I really love the style, together with that music it's great.

                        Although I add more details in the backgrounds that match the style of these spinning blade skulls and stuff. And make the non-walkable areas completely black (instead of these brick textures), because that way the focus will be more on the playable area.
                        Right now the non-walkable area texure is really distracting to the eye.

                        Comment


                          #13
                          Originally posted by spacegojira View Post
                          My first reaction was "this looks ******" but then I played the trailer and somehow I really love the style, together with that music it's great.

                          Although I add more details in the backgrounds that match the style of these spinning blade skulls and stuff. And make the non-walkable areas completely black (instead of these brick textures), because that way the focus will be more on the playable area.
                          Right now the non-walkable area texure is really distracting to the eye.
                          Hi Spacegojira, many thanks for your feedback!

                          Click image for larger version  Name:	4.jpg Views:	1 Size:	329.6 KB ID:	1555261

                          Number 1: your side background
                          Number 2: new side background
                          Number 3: old side background

                          Thanks to your feedback, I changed the brightness of the side background of Level 1 and now it's better than before. I tried your all-black solution but the overall experience was not very pleasant

                          Thanks again, my friend...I will continue to improve the game

                          Now you are in my Trello board: https://trello.com/c/LKMdytXP
                          Last edited by Diat Funa; 11-24-2018, 07:09 AM.
                          www.diatfuna.com

                          Citizen Carol

                          Comment

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