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We who are about to Die! (+ video inside)

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  • replied
    I recently totally overhauled the animation system. No more foot sliding. Slower, more methodical combat. It looks and plays WAY better now, game is like twice as good now in the span of 2 weeks of dev !





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  • replied
    Thank you!

    Hey all,
    Join discord to apply for the free beta playtester keys!

    https://discord.gg/eCdUxht



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  • replied
    Looks good!

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  • replied
    After like 3-4 years developing this game on my own its finally on STEAM! Check out the brand new teaser trailer and wishlist the game! Feels totally crazy. This is a huge milestone.

    https://store.steampowered.com/app/9..._about_to_Die/





    Still a while to go before release but its really taking shape and I am thrilled its available for wishlisting. I will start posting about the game and updates more frequently from this point on.
    I'm doing everything by myself and have 0 budget for marketing so please help me out by spreading the word, sharing, telling your friends and wishlisting on steam! I cannot do this without you. Thank you all the support so far, you all rock.

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  • replied
    Added 18 new items this week, 12 shields and 6 helmets! Here's a fancy pants shield (and also new helmet) Thoughts?

    Click image for larger version

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    Last edited by jordylakiere; 10-07-2019, 06:07 AM.

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  • replied
    Added 6 new hats and helmets to my game over the course of the last few days. Here's one of them! For those who recognise the design - this one is inspired by the first game dev (modding) experience I ever had - adding the lotr high elven warrior sets to Mount & Blade. I couldn't make a game without an ode to that, so a similar helmet and sword (not seen here) is in the game!

    Click image for larger version

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    Last edited by jordylakiere; 10-05-2019, 04:03 PM.

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  • replied
    I fully agree the grand stadium looks pretty similar to the previous tier with the sandy stuff. It uses the same assets.
    I hope closer to launch I can differentiate more. The other arena tiers are very different though and I'm confident I can make some arenas that looks super different


    The "real" tutorial (with animated images) is next on the list. The wall of text stuff was a placeholder, fortunately. hehe

    Thank you so much for the input! Being able to pick colours is something I didn't consider yet, it would be nice, I'll have to see if I can fit it in somewhere.

    ​​​​​​

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  • replied
    Hey jordylakiere!
    So much stuff going on since the last time I checked! Big props and GG to you! Much hard work, it clearly shows.

    It's inspirational!

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    I think your loading screen idea is pretty good. And I really liked the mockup

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    Seeing your new level makes me wonder if you wouldn't need more "differences" between your level ambiances.

    Pretty much like biomes, like a snowy arena, oasis arena, ruined arena etc. If it's too much work in terms of producing I think you can generate the same kind of feeling by using just several hero props (props that stand out as unique) in your different arenas.

    I'm saying this because I felt like the new level was just "an arena" and not "the grand stadium", and I did not see what was different from the other things we've seen.

    As a player, you should be able to tell in what arena you are, at any moment in the game. Even when your camera is not nearby the boundaries of the arena.
    This means the elements composing the level design (inside the arena) should belong to their biome and be identifiable as such. The most simple example of this is using different outlining color for pillar edges.

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    I really loved the emergent gameplay you mentioned about your combo system. Players will love to have a sense of discovery. And it's always fun as a developer to be like "watafuk, my program created something".

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    It's really good that you have a tutorial! But I've seen a huge wall of text! I think you should consider breaking this down to several smaller text indication.

    The UI looks pretty good to me with a high respect to your game's theme. Nice work!

    Being able to customize its hero is formidable! I hope there is color swapping as well.

    Picking up any weapon and being thrown weapons down from the bleachers is a formidable idea.

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    That's pretty much it for my feedback.

    I hope you're doing well, keep it up! Hard work pays off.

    GG, GL and HF

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  • replied
    There's so much I haven't shown of the development of my game.... Need to get back onto showing stuff off Hopefully with your interest & support.

    Here's the fully customisable/modular random unit generator (easy to harder units in this case)
    I recently also added randomisation of the humans themselves - no more clones after so long! There are 11 different character skins now with 7 beard types.

    The tougher and more experienced the enemy, the more chance they have a beard. Of course.

    Let me know what you think!

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  • replied
    Content sprint 5! More armors! Textured
    And look, some complimentary new weapons. Made wooden and copper variations too.
    I named the sword "type" Daka's and Kromo's. Can you guess which design is which name? I'm trying to go with a gut feeling kinda name that "fits"

    Leaving for the ardennes tomorrow so no posts for a while.

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  • replied
    Content sprint part 4! Oh hey, it's 2 of the 4 armors textured. Pretty happy with these considering how much corner-cutting stuff I did to save tons of time I modelled and UV wrapped, textured (incl normal map) AND skinned them all in 3 days total. The skinning (for those who know and hate that) especially is very specific to my game so that gets even more technical and time consuming. So 3 days is pretty good imo.

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  • replied
    Content sprint part 1 & 2!

    Did 4 armor sets total, they are actually all textured already and 1 already working in-game, but I'll show the process step by step in parts This is the second model I made. Tomorrow I'll post the other 2 models and the basic colour block in.


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  • replied

    Deathscreen animation with score, rank and stats! Let me know your rank ideas (stuff like larvae, sewer rat, pit slave, .... , lord of the arena, grand champion, demigod)

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  • replied
    Now that you can pick up and drop any weapon/shield in the game, SHOWER ME WITH GEAR YASSS

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  • replied
    You don't think I'd make a gladiator game without the audience launching random weapons and items into the arena sometimes, right? (Especially now that item picking up & dropping is in the game)

    So I wrote a little "launcher" script!
    Making great progress the last few days

    Last edited by jordylakiere; 07-25-2018, 09:08 AM.

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