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We who are about to Die! (+ video inside)

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    #46
    Here's a little murder-storyboard to showcase the grass I worked 2 days on to get right.
    It was surprisingly technically challenging, but I'm really happy with how it turned out

    Thoughts?


    One man developer on "We who are about to Die"
    Official Subreddit
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    Freelance Illustration & Concept Artist - for hire.
    http://jordylakiere.com/

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      #47
      Originally posted by Spectronaut View Post
      Your game looks cool man. I really dig the style.
      Even though its funny and its how we all talk to each other in our parlance, maybe don't swear so much in your updates. You never know who that's going to turn-off of your game.
      Thanks for the advice, you're probably right! :P
      One man developer on "We who are about to Die"
      Official Subreddit
      Youtube - Twitter - Facebook

      Freelance Illustration & Concept Artist - for hire.
      http://jordylakiere.com/

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        #48
        Needs more assets, variation, textures and lighting need to be updated; but the overall shape is there. Thoughts?

        One man developer on "We who are about to Die"
        Official Subreddit
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        Freelance Illustration & Concept Artist - for hire.
        http://jordylakiere.com/

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          #49
          New level: part 6! Time for polish and finalizing. Next post will be final

          One man developer on "We who are about to Die"
          Official Subreddit
          Youtube - Twitter - Facebook

          Freelance Illustration & Concept Artist - for hire.
          http://jordylakiere.com/

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            #50
            Arena update 7!

            Final (For now)


            The last few days I've been shifting into some high level gameplay coding; after like a year focusing on combat mechanics and art it's actualy AMAZING to finally get into this stuff.
            In just two days I have a gameplay loop; you can enter the game, pick a weapon, pick a map, pick a gamemode (!!) and jump into a battle; when you win you are sent back and you can pick the next. I know it doesn't sound like much but it's extremely exciting for me!

            One man developer on "We who are about to Die"
            Official Subreddit
            Youtube - Twitter - Facebook

            Freelance Illustration & Concept Artist - for hire.
            http://jordylakiere.com/

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              #51
              Wooow nice work and i like the concepts !!!


              Keep it up

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                #52
                One last peek at the finished arena level.
                Today, yesterday and the day before I have spent level designing some FFA levels! (up to 8 teams) I'll show them off soon

                One man developer on "We who are about to Die"
                Official Subreddit
                Youtube - Twitter - Facebook

                Freelance Illustration & Concept Artist - for hire.
                http://jordylakiere.com/

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                  #53
                  Originally posted by Zelgador View Post
                  Wooow nice work and i like the concepts !!!


                  Keep it up
                  Thanks so much !
                  One man developer on "We who are about to Die"
                  Official Subreddit
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                  Freelance Illustration & Concept Artist - for hire.
                  http://jordylakiere.com/

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                    #54
                    When you add spinning death blades to your game but haven't informed your AI yet.

                    One man developer on "We who are about to Die"
                    Official Subreddit
                    Youtube - Twitter - Facebook

                    Freelance Illustration & Concept Artist - for hire.
                    http://jordylakiere.com/

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                      #55
                      Great work!!

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                        #56
                        Thank you

                        Making great progress the last weeks

                        Added a camera assist, and team colours, weapon hit animation & sparks, more blood, a lot of behind-the-scenes work on item infrastructure, a slow motion feature (that costs lots of stamina), HP and stamina bar, arena progression on victory & gold reward on victory, dynamic prices for all items... etc etc etc... the list goes on!

                        https://i.imgur.com/1GyiT5T.gifv[

                        https://i.imgur.com/4NTB2Ud.mp4
                        One man developer on "We who are about to Die"
                        Official Subreddit
                        Youtube - Twitter - Facebook

                        Freelance Illustration & Concept Artist - for hire.
                        http://jordylakiere.com/

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                          #57
                          I added lots of new animation & combat system features to We who are about to Die, here's one! Really adds even more depth to the fights.

                          Last edited by jordylakiere; 04-01-2018, 06:42 AM.
                          One man developer on "We who are about to Die"
                          Official Subreddit
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                          Freelance Illustration & Concept Artist - for hire.
                          http://jordylakiere.com/

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                            #58
                            Nice work. The combat looks very satisfying already which is very important. Do you plan to add story to the game?

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                              #59
                              Thank you! No story, the game plays more like a roguelike. Building your carreer slowly I do plan on adding a backstory for a (semi randomised) char you play with, so they have different victory goals. Some might be a slave trying to get freedom, some a veteran from war trying to continue fighting out of some bloodlust, etc etc

                              Update - Grand Stadium part 1 - blockout

                              One man developer on "We who are about to Die"
                              Official Subreddit
                              Youtube - Twitter - Facebook

                              Freelance Illustration & Concept Artist - for hire.
                              http://jordylakiere.com/

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                                #60
                                Grand Stadium update - still a mess, but progress!

                                One man developer on "We who are about to Die"
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                                Freelance Illustration & Concept Artist - for hire.
                                http://jordylakiere.com/

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