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We who are about to Die! (+ video inside)

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    #16
    Hey, the game looks beautiful and really fun, and i wanted to know if you're searching a modeler.
    Here is my info (includes my Portfolio): https://forums.unrealengine.com/show...v-iz-3D-Artist
    im also a blueprint developer soo i could help you here and there and maybe i could help you with recreating the multiplayer who knows.
    any way let me know cause ill be happy to help in my free time, Good luck with the game!
    Last edited by Ziv Iz; 06-27-2017, 03:42 PM.
    Marketplace Assets: Lowpoly Medieval pack 1 - Low Poly Survival Pack

    other: Youtube - My 3D Models - Facebook - Free UE4 Projects

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      #17
      Hello there

      I have scrolled through the thread and I wanted to congratulate you for your work.

      Keep it up!

      One side note: I feel like the animations / combat lacks some body awareness (the fact that you can feel the character as a part of the physical game world), I think you should work on that. Quote me if you want more details!

      Good luck and have fun in your projects everyone

      EDIT: And I loved the spirit of your Devlog! (even if it was a tad too long for me )
      Last edited by Yun-Kun; 06-28-2017, 03:56 AM.
      [Released] Multiplayer Combat Editor
      A-RPG Sacred Swords
      Auto-Chess Live Development
      Youtube Tutorials

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        #18
        Originally posted by Zachery Broski View Post
        Hey, the game looks beautiful and really fun, and i wanted to know if you're searching a modeler.
        Here is my info (includes my Portfolio): https://forums.unrealengine.com/show...v-iz-3D-Artist
        im also a blueprint developer soo i could help you here and there and maybe i could help you with recreating the multiplayer who knows.
        any way let me know cause ill be happy to help in my free time, Good luck with the game!
        Hey Zachery!

        Thanks for the offer, that really means a lot. I'm not sure your style matches with the game though, its a bit less stylised and chunky - and most of the time of asset creation goes to normal maps, uvmapping and texturing I feel like anyway (which I dont see on your folio) so it's probably more hassle than gain to "outsource" that so to speak. Either way the project is still a bit early to start bringing on other people I feel. I don't even have a detailed asset list / concrete idea of all the assets I need haha. I'll keep you in mind though for sure, I might end up in asset hell some day and could use help.

        Originally posted by Yun-Kun View Post
        Hello there

        I have scrolled through the thread and I wanted to congratulate you for your work.

        Keep it up!

        One side note: I feel like the animations / combat lacks some body awareness (the fact that you can feel the character as a part of the physical game world), I think you should work on that. Quote me if you want more details!

        Good luck and have fun in your projects everyone

        EDIT: And I loved the spirit of your Devlog! (even if it was a tad too long for me )
        Thank you, I really appreciate it! The animations are totally redone (literally all of them) since the last video so when the next video is out showcasing them I hope you'll have a look and let me know if I did any better (animation is certainly not my strength)
        One man developer on "We who are about to Die"
        Official Subreddit
        Youtube - Twitter - Facebook

        Freelance Illustration & Concept Artist - for hire.
        http://jordylakiere.com/

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          #19
          Oh sure mate, i really have my own style probably is not really fits yours, and yea sure talk with me if youl need anything in the future Good luck with the game!
          Marketplace Assets: Lowpoly Medieval pack 1 - Low Poly Survival Pack

          other: Youtube - My 3D Models - Facebook - Free UE4 Projects

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            #20
            Yeah I would continue with your art style. This game has a cuteness to it.
            It's handcrafted aesthetic brings it to life. I liked the older animations as they looked like clay mation stop motion.
            Just everything mixes really well. I'm not a fan of big particle explosions, and super realism.
            This reminds me somewhat of Braid, and the handpainted theme. Which I also do. I'm a huge fan of the home made artistic style games. Last resort was an awesome game also.
            You could add a shield bash/push to defense. It would be cool to add some women fighters,(Artemisia/Joan of arc) and some traps would liven up the gameplay. Pit full of spikes. Especially if you had shield push.
            Then people can troll people if they know the map.
            Just everything here mixes really well. I'm not a fan of big particle explosions, and super realism.
            The mosaic really sets it off. The wierd thing is. Your making a sword game on a desk with an ashtray, bottle of whiskey, and gun. LOL.

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              #21
              Thadkinsjr - thanks man! I'm definitely going for a light stylised feel, dont want to attempt to tackle full realism. I like a big of low poly in there with nice lighting and materials etc.

              Shield bash is definitely on my mind, need to figure out a good way to implement the controls And female characters are too, though I'm not sure I can spare the time just yet. (also I'd need a voice actor etc)
              Traps sound super awesome, and in combo with the shield bashing it could be tons of fun. Something like that might end up in the game around the end of development, cause it just seems plain fun.
              The whiskey and gun was a joke for the attentive haha. Us game developers live a hard life


              Anyway, I'm excited to show off a major update video! If you have 5 mins to spare check it out:

              One man developer on "We who are about to Die"
              Official Subreddit
              Youtube - Twitter - Facebook

              Freelance Illustration & Concept Artist - for hire.
              http://jordylakiere.com/

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                #22
                When you try to add in a dynamic animation that looks at the opponent


                Last edited by jordylakiere; 07-06-2017, 04:36 AM.
                One man developer on "We who are about to Die"
                Official Subreddit
                Youtube - Twitter - Facebook

                Freelance Illustration & Concept Artist - for hire.
                http://jordylakiere.com/

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                  #23
                  Originally posted by jordylakiere View Post
                  When you try to add in a dynamic animation that looks at the opponent
                  Keep at it ROFL , My 1st atempts at everything always go sideways...sigh persistance

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                    #24
                    I forgot to post this before, but you can also follow development here if you are a reddit user:
                    www.reddit.com/r/WeWhoAreAboutToDie/


                    Originally posted by Ghoxt View Post
                    Keep at it ROFL , My 1st atempts at everything always go sideways...sigh persistance

                    Yep, story of my life haha!
                    One man developer on "We who are about to Die"
                    Official Subreddit
                    Youtube - Twitter - Facebook

                    Freelance Illustration & Concept Artist - for hire.
                    http://jordylakiere.com/

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                      #25
                      This looks great! Love the stylized Proportions

                      Head glitches are always fun to look at as well :P

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                        #26
                        Originally posted by blenderrendersky View Post
                        This looks great! Love the stylized Proportions

                        Head glitches are always fun to look at as well :P
                        Thank you! And yeah ahah. It got much crazier before I figured it out.
                        One man developer on "We who are about to Die"
                        Official Subreddit
                        Youtube - Twitter - Facebook

                        Freelance Illustration & Concept Artist - for hire.
                        http://jordylakiere.com/

                        Comment


                          #27
                          "I killed all of these, I can kill one more!"

                          One man developer on "We who are about to Die"
                          Official Subreddit
                          Youtube - Twitter - Facebook

                          Freelance Illustration & Concept Artist - for hire.
                          http://jordylakiere.com/

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                            #28
                            Unbelievable, but someone actually made FAN ART for my game already Huge smile on my face.



                            Be sure to check out his work at https://www.artstation.com/artist/majdf !



                            I'm currently doing UI stuff (relatively boring, options menu and stuff) but I added a new shield yesterday

                            One man developer on "We who are about to Die"
                            Official Subreddit
                            Youtube - Twitter - Facebook

                            Freelance Illustration & Concept Artist - for hire.
                            http://jordylakiere.com/

                            Comment


                              #29
                              Every time I code some animation related stuff the first result is hilarious. Every. Single. Time.

                              Last edited by jordylakiere; 07-11-2017, 11:35 AM.
                              One man developer on "We who are about to Die"
                              Official Subreddit
                              Youtube - Twitter - Facebook

                              Freelance Illustration & Concept Artist - for hire.
                              http://jordylakiere.com/

                              Comment


                                #30
                                That man has quite a strong arm haha. Nice work so far!
                                Indie Dev - Whiskey Cat Softworks
                                Currently developing a colony survival game!

                                https://twitter.com/WSoftworks https://www.facebook.com/WhiskeyCatSoftworks/

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