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Wrench - A VR game about fixing cars

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    #31


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      #32
      Last edited by alecmoody; 08-16-2018, 08:02 PM.

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        #33
        We launched our steam page today and I put up this video to promote it:
        https://www.youtube.com/watch?v=1X0lCnMW9xI

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          #34
          Wow... Just spectacular. I love the amount of accurate detail you're putting into this, from the casting marks to the different types of metals and the ground sufaces and the welds, etc. Just like the real thing. Can't wait to try this!

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            #35
            We just launched a free demo for Rift users on the Oculus store:

            https://www.oculus.com/experiences/r...5851804523719/

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              #36
              Congrats on the launch!
              Fractured Veil - Multiplayer Survival Game
              www.fracturedveil.com | discord: https://discord.gg/s73a6Nw

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                #37
                Amazing work and idea, gratz on the steam launch!

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                  #38
                  Early Access coming next week:
                  https://www.youtube.com/watch?v=M8uZMoTHZyc

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                    #39
                    Amazing! I hope you have many supports on steam and everything else! I have a basic question. Which kind of algorithm do you use to know where each part should be? The first idea in my mind would be using tags for each part, but it feels that large projects will have poor performance. Like Why a bolt go there and no over there... Thank you!

                    EDIT: It seems to be working using only collisions and sockets. But the snapped position is still kind of buggy.
                    Last edited by FFehn32; 04-11-2019, 03:24 AM.

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