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Physics Forests - A New Real-time Fluid Solver

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  • #61
    Originally posted by ben_xman View Post
    I'd be curious as to if you could simulate a person walking on a thin layer of sand?
    Yes, it is possible, but I think reasonable results could be achieved with less computationally expensive solutions

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    • #62
      Originally posted by lubor_ View Post
      Yes, it is possible, but I think reasonable results could be achieved with less computationally expensive solutions
      Honestly, with my current idea I'm interested in making a hyper realistic footprint effect which requires this type of ability. Maybe try a slanted hill?

      See: https://forums.unrealengine.com/deve...d-physics-idea

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      • #63
        Originally posted by ben_xman View Post
        Maybe try a slanted hill?
        some slanted planes could be observed at some point here: https://www.youtube.com/watch?v=hpuEdXn_M0Q&t=50m35s

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        • #64
          Just on a larger scale with smaller particles. They seem a bit big. But that is why I would love to get my hands on this XD

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          • #65
            Originally posted by ben_xman View Post
            Just on a larger scale with smaller particles. They seem a bit big. But that is why I would love to get my hands on this XD
            In those videos all particles were always simulated. For sand some optimization can be done. It's somewhere in our future plan.

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