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Scissor2D - A new 2D toolkit plugin

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  • started a topic [PLUGIN] Scissor2D - A new 2D toolkit plugin

    Scissor2D - A new 2D toolkit plugin







    Previous Updates:

    Progress Update 9 - Auto Asset Handler
    Progress Update 8 - Production Renderer
    Progress Update 7 - Production Sprites
    Progress Update 6 - Public Roadmap
    Progress Update 5 - Perspective 2D Mode Prototype
    Progress Update 4 - Box2D Physics Prototype
    Progress Update 3 - Sorting Layer Experiments
    Progress Update 2 - Rough Asset Pipeline
    Progress Update 1 - Batched Renderer Prototype


    (original post was an initial call for feedback)
    Last edited by Structure; 10-03-2017, 01:06 PM.

  • replied
    How is dev going these days? Really could use this for a project now ...

    Leave a comment:


  • replied
    Originally posted by TriNityGER View Post

    Well I have to ask then, why make RPG Maker inside UE4? In that case it would be way better to use RPG Maker itself directly^^
    Okay.. some Infos of things Unreal RPG-Editor could make better than the RPG Maker...

    1. Multilayer support
    2. Shader support
    3. Multicore support
    4. Blueprints ftw!
    5. UI Editor
    6. No limitations in Size, Number and Dimension of Map, Sprites and Mapgrid
    7. C++
    8. Multiplatform without stupid Rpg Maker limitations
    9. Physics
    10. i think you got the point...

    So.. Why not doing it?

    Leave a comment:


  • replied
    Don't tell me You are going to abandon this plugin same way as EpicGames did abandon paper2d....

    What if You would sell this plugin in its current state and update it eventually from time to time?
    Last edited by Asterat; 12-18-2017, 08:05 AM.

    Leave a comment:


  • replied
    Just wanted to drop in and say the progress looks outstanding, you're doing a fantastic job!

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  • replied
    Hi Asterat, this is a work in progress thread for a commercial market place plugin. Price and release date are still tbc, but subscribe to this thread for future updates!

    Leave a comment:


  • replied
    It has not been released yet.

    Leave a comment:


  • replied
    I'm sorry but I'm apparently blind or something. Where can I find a download link for this plugin?

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  • replied
    Hi jacob, I have an alternative contract on at the moment, so Scissor development is going to be a little delayed until this is done.

    As a side note, in an effort to keep subscription notify noise to a minimum, feel free to pm me about progress questions, but try not to bump the thread unless it is a specific question about existing / future Scissor2D functionality.

    I can assure you I will always update the moment new things are ready to show off!

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  • replied
    Been silent for a bit... update?

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  • replied
    Originally posted by jacobgood1 View Post
    Great Work!
    Thanks Jacob!


    Originally posted by Chaosgod_Espér View Post
    hmm...
    again, Scissor2D looks alot like a Sideview 2D Editor only :/
    Scissor2D supports sprite sorting by depth for side view style games, as well as sorting by screen height for top down rendering common in RPG Maker style games. The toolkit is designed to be a little lower level then something like RPG Maker which would pigeon hole it into one style of game, but there is nothing stopping you making something like that with it!


    Originally posted by Alec View Post
    You've done some awesome work so far!
    Thanks Alec, it is slowly coming together now, glad you like what you see so far

    Leave a comment:


  • replied
    You've done some awesome work so far! I particularly like what you've done with the Flipbook Editor, both in functionality and usability.
    Looking forward to seeing future progress!

    Leave a comment:


  • replied
    Originally posted by Chaosgod_Espér View Post
    hmm...
    again, Scissor2D looks alot like a Sideview 2D Editor only :/
    A 2D J-RPG Editor with full Topdown support would be nice.. and yes.. i was thinking of a RPG Maker Like Editor..
    Well I have to ask then, why make RPG Maker inside UE4? In that case it would be way better to use RPG Maker itself directly^^

    Leave a comment:


  • replied
    hmm...
    again, Scissor2D looks alot like a Sideview 2D Editor only :/
    A 2D J-RPG Editor with full Topdown support would be nice.. and yes.. i was thinking of a RPG Maker Like Editor..

    Leave a comment:


  • replied
    Sorting Groups

    Scissor2D now has support for Sorting Groups, which is the new default behaviour for anything rendered inside a ScissorActor.




    This slightly changes how sorting layers works over all as the 'Sorting Layer' and 'Order in Layer' variables have now moved to the base Scissor Actor.




    Scissor Components now have a new variable called 'Render Order', which defines the draw order within an Scissor Actor.




    Why have I done this? Before the changes, Components that are part of an Actor would need their layering settings set from the global layering pool. A problem arises when two Actors with the same layering setting pass over each other. As you can see above they interact in undesirable ways. The only solution being the creation of many render layers or writing a game system to dynamically move ordering around.




    Under the new system Scissor Actors are treated as a singular entity so all the contained parts correctly sort over other actors on the same layer. In the rarer case that you actually need an Actor to span multiple world layers, you can use a UChildActorComponent with another ScissorActor in it and that will work as expected.


    Right then, I think I'm going to tackle Texture Atlasing next, as it looks a bit tedious to implement and id like to get it out of the way
    Last edited by Structure; 10-03-2017, 01:07 PM.

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