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Skulls & Timber - Pirate Survival Game - WIP Thread

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  • [GAME] Skulls & Timber - Pirate Survival Game - WIP Thread

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    Hello everyone of the Unreal community!

    We would like to present our work in progress project called "Skulls and Timber".


    About the game

    Skulls and Timber is a third person multiplayer survival game set in fantasy version of the golden age of piracy. The goal of the game is to survive, find treasure, plunder enemy ships and become the richest most notorious pirate of the server. Set sail to mysterious islands littered with jumping puzzles, temples, dungeons, dangerous jungles where you will find legendary treasures or simply grant everyone that crosses your path a one way ticket to Davey Jones' locker.
    The game features several ships that are available to buy using gold you will get from selling treasures to traders. You are also able to craft clothing, weaponry and tools. Skulls and Timber features ships combat, survival gameplay such as cooking, gathering and crafting, combat with pistols, rifles, and melee weapons, trading, exploring and advanced server-side pvp competition.

    Customization and interactivity is key in Skulls & Timber. We want players to be able to leave their mark on the seven seas by allowing in-depth customization of your ship, such as colors, sail logos, different types of ship parts that allow for faster turning, top speed, hit points and cannon damage. As well as player loadout and customization through awesome clothes, weapons, hair styles, tattoos, skin color, scars and much more!

    You can choose to join a dedicated server which will hold up to 25 - 50 people or host your own server to play alone or with friends.

    Later on we will also add mpre NPC enemies and ships. But for now we will first focus on the multiplayer aspects of the game.

    And remember, as Mr. Gibbs once said to a rather notorious captain, "Take what ye can, give nothing back!"


    Ship combat preview:




    Some very early screenshots:

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    Finished:
    * Fully multiplayer synchronised water shader with bouyancy
    * Ship sailing and combat with cannons
    * Melee combat
    * Ranged combat (pistols, muskets,...)
    * Repairing, actionbar and weapon switching
    * day and night cycle
    * Interactable system (Lots of small things to interact with such as lamps, hatches, rope ladders, ...)
    * Advanced ship repair system (localized damage)
    * water culling system (below sea level ship interiors)
    * Chat system
    * Ship resource system (wood, cannon balls, ... )
    * Main character and animations


    Current W.I.P:

    * Optimization, bug fixing and multiplayer testing
    * Inventory, crafting, treasures and NPC trading


    Thanks for checking out our game project!

    Please, let us know what you like / dislike, pointers, opinions, ideas, ..anything that can help us evolve this game into an awesome pirate game.

    Skulls & Timber is a 2 man project so development might be slow at times. But know that we are living for this project. Meaning we work on it every single chance we get. We really hope that many people will play and enjoy our game and therefor want to make it as great as we can. We also care deeply about optimization and want the game to look as good and more importantly run great on as wide a range of systems as possible.

    Thanks for your time!
    Attached Files
    Last edited by WixZ; 05-15-2017, 12:38 PM.


  • #2
    Sounds like a fun concept!
    Learn Unreal Engine 4 | Unreal Engine 4 Book | Unreal Engine 4 Video Course

    Comment


    • #3
      I always love the stylish graphic, keep it up
      Marketplace Assets:Neon Pool Table - Modular Footbridge - 10 Stylish Fantasy Melee Weapon or Staff and Wands - Shop Signboard - Badminton - Homemade Weapon

      Marketplace WIP:Modular Scifi Experimental Lab

      Folio and Others: - Portfolio - Youtube

      Comment


      • #4
        Thanks godmachine33 and raventhebird! We don't have much to show right now. But in a few days we will be able to showcase our final character with animations and some more gameplay footage.

        Comment


        • #5
          I love the looks and the ideas - survival has always been a rush, and I absolutely love the Age of Sail. Went from lurker to poster just because of your post. So, if you need someone to test, play, record - I'd love to have a whack and a play about.

          Comment


          • #6
            I love the color of the ocean!

            What water material are you using custom, or modified?
            Robviously - Lone Pioneer Studios

            Marketplace Items:
            Mount and Taming Blueprint
            Status Effects and Combat Text Blueprint
            Laser Rangefinder Blueprint

            Comment


            • #7
              This looks Ace, the look is really nice, cant wait to see more of it

              Comment


              • #8
                Hey all thanks for the comments! The Ocean material is completely custom made although not finished yet (foam texture and fine detail still need to be added). The bouyancy is based on the market place addon called "physical water surface". I've been in close contact with the maker through email and he has provided a marvelous amount of support. So definitely go check out his addon, it's very user friendly and well made.

                Some basic gameplay is almost ready. You can already take the wheel of ships and sail them around with other players on board. And melee combat is almost done. When the melee combat is finished we will make a small gameplay video to show you all where we are at.

                After that we will be adding cannons you can fire, ship damage, repairing and ranged combat. This should be finished in the next few weeks if things go as planned. Stay tuned!

                Here are some small teaser previews:

                new player models and animations
                https://gyazo.com/be51fad764e1a68738206fe9b9581b01

                ship controlling
                https://gyazo.com/3661cc70ff10cbdaf1d6bde096128751

                first person run / jump and attack animations
                https://gyazo.com/72e61fe7006a8c3c5dd28f267a4b7670
                Last edited by WixZ; 03-11-2017, 05:48 PM.

                Comment


                • #9
                  Small update:

                  damage indicator and particle / sound effects as well as ballistic projectile drop and projectile trail
                  https://gyazo.com/8262e9907351b769e850d10d2c8ef73c

                  and ships can now be sunk
                  https://gyazo.com/10a492cf4306c40a651569d96bb1fbdf

                  melee combat, death and respawn (melee combat is completely ray cast based, the blade generates a trail of perpendicular rays which makes melee combat very accurate and fun)
                  https://gyazo.com/4a27e32d642863f2f63eadcd17108135

                  Cannon models are already finished just need to bring them in. Next up is new ship model.
                  Last edited by WixZ; 03-11-2017, 05:58 PM.

                  Comment


                  • #10
                    Looks amazing, I've been waiting for a game following by this pirate themed idea

                    Comment


                    • #11
                      Originally posted by WixZ View Post
                      Small update:

                      damage indicator and particle / sound effects as well as ballistic projectile drop and projectile trail
                      https://gyazo.com/8262e9907351b769e850d10d2c8ef73c

                      and ships can now be sunk
                      https://gyazo.com/10a492cf4306c40a651569d96bb1fbdf

                      melee combat, death and respawn (melee combat is completely ray cast based, the blade generates a trail of perpendicular rays which makes melee combat very accurate and fun)
                      https://gyazo.com/4a27e32d642863f2f63eadcd17108135

                      Cannon models are already finished just need to bring them in. Next up is new ship model.
                      good to see that u keep the promise of updating , nice job and it look nice
                      Marketplace Assets:Neon Pool Table - Modular Footbridge - 10 Stylish Fantasy Melee Weapon or Staff and Wands - Shop Signboard - Badminton - Homemade Weapon

                      Marketplace WIP:Modular Scifi Experimental Lab

                      Folio and Others: - Portfolio - Youtube

                      Comment


                      • #12
                        Originally posted by raventhebird View Post
                        good to see that u keep the promise of updating , nice job and it look nice
                        Thanks! And yes I want to keep you guys posted on what we are doing as much as possible!

                        What we have finished last few days:

                        - Cannons, complete with particle effects, model, mechanics
                        - New weapon system and action bar. New weapons can now very easily be added and players can now have weapons in their action bar and switch to them.
                        - Ships take damage and sink from cannon fire
                        - Damage indicator (screenshot below)
                        - Some new icons, models, sounds, particles

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                        And as some gyazos:

                        https://gyazo.com/b72e9834286d9daf0d4f8294326b4596

                        https://gyazo.com/1897150d09afe9c9e1a5b5af3a9acd54

                        As you can see in the screenshots, you will be able to craft land cannons to fire on ships at sea. Say you have found a nice island, you can choose to stay there a while to gather all it's resources and find all it's treasures and build a few cannons on top of a cliff to fend off other pirates that might want to come ashore.

                        Next up:

                        - New ship model and interactable / repairable parts such as hull, masts, sails, cabin and canons will also break and can be repaired.
                        - Cannon loading system. (grab balls from deck, place in cannon wait for it to load and extra fire mode: quick fire when pressing "f" which will fire the cannon without actually going in it for fast firing of loaded cannons in close range combat)
                        - New ship will also have crows nest in which you can climb
                        - The press "e" ladder needs to change in real ladder (it was just a placeholder to get on ship fast when in the water)
                        - flintlock pistol to be added and perhaps also a fuse bomb
                        - some water imporvements (foam, distant water visual tweaks, shore opacity ...)

                        And our blog will go online in one of next few days, we will post a link to it as soon as it's online. Updates will be more structured and organized and you will be able to leave comments.

                        And good news for those that would like to try our game in realtime, we will release a small demo build after our blog has launched and when we get a few more things working. You will be able to play it with your friends. We will add a guide on how to connect to your friend as a fully fledged server browser is not yet complete.
                        Last edited by WixZ; 03-13-2017, 10:51 PM.

                        Comment


                        • #13
                          wow, looks amazing
                          and in case you are looking for a modeler i'll be happy to work on such a project
                          Marketplace Assets: Lowpoly Medieval pack 1 - Low Poly Survival Pack

                          other: Youtube - My 3D Models - Facebook - Free UE4 Projects

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                          • #14
                            This looks really cool, am looking forward to see more from you guys!

                            And you should check out the "Orbit - Weather and Seasons" pack from the marketplace. It's super cheap and will give you a full, customizable day & night system + weather effects (even storms). I bought it a while ago for my own project and am really happy with it.
                            The link is here: https://www.unrealengine.com/marketp...er-and-seasons

                            Comment


                            • #15
                              Originally posted by spacegojira View Post
                              This looks really cool, am looking forward to see more from you guys!

                              And you should check out the "Orbit - Weather and Seasons" pack from the marketplace. It's super cheap and will give you a full, customizable day & night system + weather effects (even storms). I bought it a while ago for my own project and am really happy with it.
                              The link is here: https://www.unrealengine.com/marketp...er-and-seasons
                              That looks really interesting indeed. Just 2 questions. Does the day and night cycle include moon lighting? And how performance heavy is this? Those volumetric clouds look extremely nice and would fit our game perfect. But I fear they will require a bit too much computing power. Knowing that we already have a very demaning water shader.

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