Announcement

Collapse
No announcement yet.

Abducted in Unreal 4

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • [GAME] Abducted in Unreal 4



    Hey guys, currently working on bringing Abducted to Unreal from a previous custom engine. If you're curious about it you can check it out at the Steam store where its in beta (the old engine build) but the new Unreal 4 version will be offered soon and replace the old version once it's far enough along.

    This also gives us the ability to do a Mac version of the game and VR Vive version as seen running here. These are very prelim.

    Mac version:


    VR test:


    Feedback is welcome.
    Richard Cowgill

  • #2


    This vid shows the first working implementation of the 3D Arm and improvements to movement/jumping/controls generally.

    She now has 3 kinds of jumps. A standing idle jump, a walking forward jump and a running distance jump. In addition there are sub-movements within those brackets... if you do a walking jump and stop moving partway through the movement, she lands and stops differently along a shorter path. If you run jump then stop your movement, she'll land and stop quicker. This will replace the scripted jumping in the original, no need to do that now. The player will be able to control what kind of jump he wants out of her whenever he wants.

    Also shown here is how the different jumping and falling behaves differently depending on how the player walks off a ledge. This is a very complex animation system, much more than what could be done originally, and it will be refined further.
    Richard Cowgill

    Comment


    • #3
      Attached Files
      Richard Cowgill

      Comment


      • #4


        Gameplay footage of the new intro. Using the latest Unreal 4.15 codebase.
        Last edited by REC; 04-17-2017, 04:14 PM.
        Richard Cowgill

        Comment


        • #5


          Development continues on Abducted... currently working on the jumping, falling and damage system. These are some gruesome death outtakes.
          Richard Cowgill

          Comment


          • #6
            Hey everyone! Here's 2 videos of new (work in progress) environments in Abducted. Unreal 4 is great and things are moving along very fast.



            Richard Cowgill

            Comment


            • #7


              Tentacles, physics, ragdoll, slapping itself silly. =)
              Richard Cowgill

              Comment


              • #8


                Testing out the new shield effect and the gameplay of having Tentacles try to kill you when the force field is up.
                Richard Cowgill

                Comment


                • #9


                  The new blaster ability, aiming, FX, and all that.
                  Richard Cowgill

                  Comment


                  • #10
                    looks great! Can't wait to see more!
                    Check out our game Arcus!

                    Comment


                    • #11
                      Just updated to 4.16, doing a first pass with volumetric lighting and other new features.

                      Click image for larger version

Name:	HighresScreenshot00017.jpg
Views:	1
Size:	824.7 KB
ID:	1128558

                      Click image for larger version

Name:	HighresScreenshot00014.jpg
Views:	1
Size:	534.0 KB
ID:	1128559

                      Click image for larger version

Name:	HighresScreenshot00018.jpg
Views:	1
Size:	712.4 KB
ID:	1128560
                      Richard Cowgill

                      Comment


                      • #12
                        Click image for larger version

Name:	HighresScreenshot00015.jpg
Views:	1
Size:	863.5 KB
ID:	1128899

                        Open (alien) world exploration is going to be part of the game.
                        Attached Files
                        Richard Cowgill

                        Comment


                        • #13
                          Click image for larger version

Name:	HighresScreenshot00016.jpg
Views:	1
Size:	767.6 KB
ID:	1128917

                          An Icy, frozen alien landscape
                          Attached Files
                          Richard Cowgill

                          Comment


                          • #14


                            Beast combat WIP
                            Last edited by REC; 06-08-2017, 01:05 AM.
                            Richard Cowgill

                            Comment


                            • #15


                              WIP intro gameplay to the 2nd level of Abducted, Falling.
                              Richard Cowgill

                              Comment

                              Working...
                              X