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Abducted in Unreal 4

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    #31
    Latest build 1.09 is up on Steam, and its on sale for 50% off.

    http://store.steampowered.com/app/299580/Abducted/

    Here's some pretty pictures to go with it. Enjoy! Makin something unreal =)
    [URL="http://twitter.com/RichardGameDev"]Richard Cowgill[/URL]

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      #32
      Really impressive! Well done. How many people were working on this?
      [URL="http://sharur3d.com"][COLOR=#0000FF][B]My Environment Artist Portfolio[/B][/COLOR][/URL]
      [URL="https://www.artstation.com/artist/sharur3d"][COLOR=#0000FF][B]My Artstation[/B][/COLOR][/URL]

      [URL="https://www.unrealengine.com/marketplace/profile/Sharur"][COLOR=#b22222][B]My Marketplace[/B][/COLOR][/URL]

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        #33
        Just a handful of us, small team. The state of the tools, engine and marketplace today helps us to fill in the gaps. It's a good time to produce something indie.
        [URL="http://twitter.com/RichardGameDev"]Richard Cowgill[/URL]

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          #34
          Originally posted by REC View Post
          Just a handful of us, small team. The state of the tools, engine and marketplace today helps us to fill in the gaps. It's a good time to produce something indie.
          Well, it's tricky. Steam is full of asset flippers and ton's of simply put - bad games.
          [URL="http://sharur3d.com"][COLOR=#0000FF][B]My Environment Artist Portfolio[/B][/COLOR][/URL]
          [URL="https://www.artstation.com/artist/sharur3d"][COLOR=#0000FF][B]My Artstation[/B][/COLOR][/URL]

          [URL="https://www.unrealengine.com/marketplace/profile/Sharur"][COLOR=#b22222][B]My Marketplace[/B][/COLOR][/URL]

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            #35
            Originally posted by Cruddynight View Post

            Well, it's tricky. Steam is full of asset flippers and ton's of simply put - bad games.
            Yep. I realize that's going on, but not in this case. All the important bits to the game are unique art, original systems, etc. The game has an original soundtrack produced by some amazing musicians. But the asset store can help fill in some gaps, sometimes they can just be instructive in how to write up your own original blueprints.

            The goal with this game is to create a unique, great adventure game not typical of indie projects. That's the ambition, the amount of time and effort being spent on it reflects that.
            [URL="http://twitter.com/RichardGameDev"]Richard Cowgill[/URL]

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              #36
              Some new screenshots in UW format (ultrawide, 2560x1080). Fun stuff!
              [URL="http://twitter.com/RichardGameDev"]Richard Cowgill[/URL]

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                #37
                More progress on the chapter Drowning, v1.10 Beta released.
                [URL="http://twitter.com/RichardGameDev"]Richard Cowgill[/URL]

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                  #38
                  New outfit and character customization (color, mesh)
                  [URL="http://twitter.com/RichardGameDev"]Richard Cowgill[/URL]

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                    #39
                    Swimming and water. All motion driven.
                     
                    [URL="http://twitter.com/RichardGameDev"]Richard Cowgill[/URL]

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                      #40
                      Latest environment work
                       
                      [URL="http://twitter.com/RichardGameDev"]Richard Cowgill[/URL]

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                        #41
                        More environment work
                         
                        [URL="http://twitter.com/RichardGameDev"]Richard Cowgill[/URL]

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                          #42
                          Beta 1.12 is up on Steam, here's the details of the update: https://goo.gl/CcT3Cj

                           
                          [URL="http://twitter.com/RichardGameDev"]Richard Cowgill[/URL]

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