Announcement

Collapse
No announcement yet.

Action RPG Game - Dark Souls like combat for Mobile

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [GAME] Action RPG Game - Dark Souls like combat for Mobile

    Hey guys,

    I've been working in an action rpg game for mobile platforms. Basically I wanted to bring the awesome Dark Souls gameplay mechanics to android (Possibly iOs down the road).

    So far I've been able to develop some pretty interesting mechanics -- please check out the below video. Although it's just a prototype, I'm quite happy with the gameplay so far.



    So what do you think?

    1) How much potential do you see for such a game? Does it seem too complex for the mobile market?

    2) Which business model seems better? Free to pay + purchases/ads or buy to play?

    Any comments or criticism is welcome. Thanks!

    #2
    Long story short, a game that is striving to be as mechanically deep and complex as dark souls will always be handicapped by buttons without proper feedback. What makes DS and other soulsborne games so great is that the deaths are always your fault, and not the controls or some sort of forced moment (And when the latter happens in the game, it is always considered a big mistake on the developer FromSoftware's part).

    I don't want to sound like I'm being mean, but I feel like a dark souls player would play this and ultimately die because the touch buttons failed them. And that is a rage quit moment.

    I would have to say that you would need to make the game easier to allow for a margin of error, but that isn't fixing the problem, and instead making a compromise for a system that isn't ideal.

    That being said, I'm talking from a pedantic armchair game design perspective, and I doubt the majority of the players would really mind that much. The Legend of Zelda: Skyward Sword had something similar, which raised your minimum heard count from 3 to 6 to compensate for the motion controls which are not 100% accurate like a button, and that game sold gangbusters!!

    Long story short, I really like the amount of work you put into this, but I feel like mobile might not be the best place to put it. Some sort of portable device might be a better idea. Maybe even a portable device that is coming out soon which has a really cheap dev kit made by a certain Japanese console manufacturer
    Check out our game Arcus!

    Comment


      #3
      Hey Steven,

      Thanks for your insightful reply! Indeed, I found two big problems with mobile that I'm trying to fix: proper feedback and performance.

      I'm thinking about setting vibrations + sound clicks for button presses. It's quite hard to get it right, though. I'll check out that Zelda game - I can probably learn a lot from it.

      Performance is hard as well. Using fully baked lightning and every optimization technique I can find I get 40 fps on a galaxy s7 but that's very high end so it's a bad benchmark.

      I'll think about developing for other platforms. UE is extremely flexible in that regard so it shouldn't be a problem, I would just have to take into account the fact that graphics have a much higher standard in other platforms.

      Thanks a lot for your reply. It was very helpful.

      Best regards,

      Comment

      Working...
      X