Originally posted by motorsep
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Vertex Animation Script for Blender 3D Users
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I have a cube that animates a short distance along the y-axis, nothing complex. The normals have 8 colors (one for each vertex I assume). The animation works, but the shading is clearly wrong. Perhaps I missed a step? I think I have all the proper settings applied to the normal texture.Last edited by ash_versatile; 11-17-2020, 02:35 PM.
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Originally posted by ash_versatile View PostI have a cube that animates a short distance along the y-axis, nothing complex. The normals have 8 colors (one for each vertex I assume). The animation works, but the shading is clearly wrong. Perhaps I missed a step? I think I have all the proper settings applied to the normal texture.Last edited by Josh Bogart; 11-24-2020, 04:46 PM.
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hey! thanks a lot for this plugin, i am about to use this to create a butterfly effect for unreal, and i noticed that you advised we use mesh morpher. although i cannot figure out how we are supposed to use mesh morpher? Am i missing the documentation for this somwhere? how is it intended to be used?
Thanks again, I will proceed for now with vertex animations
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Hmm, something didnt work out for me. I thought I followed the steps very closely. No animations happening in unreal.
I suspect it might be something to do with my unreal config, which I'm going to keep working on but does this look right for the images generated by the plugin? I noticed that for some reason I did not get a "morphs" texture, but rather mine was called "offsets" - is that the same thing? its a vertex animation for an extremely simple 12 frame butterfly flapping animation.
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Originally posted by sam hains View PostHmm, something didnt work out for me. I thought I followed the steps very closely. No animations happening in unreal.
I suspect it might be something to do with my unreal config, which I'm going to keep working on but does this look right for the images generated by the plugin? I noticed that for some reason I did not get a "morphs" texture, but rather mine was called "offsets" - is that the same thing? its a vertex animation for an extremely simple 12 frame butterfly flapping animation.
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Josh Bogart I know this is a big thing to ask but is there any chance you'll consider porting the StaticMeshSkeletalAnimation (in Engine\Extras\3dsMaxScripts) maxscript? Jonathan Lindquist mentioned it was used for the beetles in the UE5 demo and the material side implementation is available in the Niagara content examples. I couldn't find any documentation on it but from his description it seems to be able to more efficiently store data.
https://vimeo.com/266582237
It's 2 pixels per captured bone frame. One pixel for rotation and another for position. So the system can drive high res models without incurring high memory costs.
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Originally posted by Arkiras View PostJosh Bogart I know this is a big thing to ask but is there any chance you'll consider porting the StaticMeshSkeletalAnimation (in Engine\Extras\3dsMaxScripts) maxscript? Jonathan Lindquist mentioned it was used for the beetles in the UE5 demo and the material side implementation is available in the Niagara content examples. I couldn't find any documentation on it but from his description it seems to be able to more efficiently store data.
Regardless, thank you for taking the time to port the VertexAnimationTools script for us. Very grateful for that.
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This is amazing! I have a question, does the shader that handle the world position offset of the animation have any frame step interpolation? I mean the way Skeletal Animations have, where there is a blending between one frame and the other, and it works perfectly in situations where the display framerate is higher than of the animation (mainly in slow motion and higher monitor refresh rates)
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