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  • [PLUGIN] Multiplayer Combat Editor

    Status: [10/10/2017] Polishing and reworking few multiplayer features for better performances

    The Multiplayer Combat Editor provides a set of modular tools to implement and customize Combat (damage type, floating texts...), Skills (fireball, automatic riflegun...), Stats (health, energy...), Modifiers (talents/perks, silenced/burning...) and Actions (reload, sprint...) in your game.
    MCE is adapted to both advanced and new blueprint users.
    MCE tools are more adapted to RPG, Moba, Shooter and Action games but can be used for other games as well.
    MCE's selling price will depend on its final list of features and the depth of their modularity. I'd like to keep it under 40$.
    MCE is plug-and-play in a blank or existing project.
    MCE is an idea that initially came to life while working on the Sacred Sword prototype.
    MCE can be used for both multiplayer and singleplayer games.
    Planned submission date: August 2017.










    MCE - Recreating Ezreal


    Main Features:
    • Combat Manager
      An alternative to Unreal's "Any Damage" system integrated to MCE tools that features built-in systems such as death and damage types.
    • Skills & Skill Manager
      Create any skill you need: from automatic fire, charged weapon, scopes or laser beams to fireball, rain of arrows and petrify. Featuring settings like the number of stack, the type of cost (mana or ammo) or the animation to play among many others.
    • Stats Manager
      Create stats for your game actors: health, ammo or experience. Provides built-in systems for stat regeneration, skill cost and runtime modifiers.
    • Modifiers
      Modify skills, stats and actions at runtime ("I choose this talent which increases my fireball damage, changes its icon and FX but also increases its cost").
    • Status
      Create status such as "Stunned", "Rooted" or even "Feared" that have gameplay effects (like immobilizing or forcing a character to run away from a target).
    • Action Manager
      Easily create lists of actions and the rules between them ("The player's avatar can't shoot while reloading, shooting cancels sprint and sprint cancels reload").
    • Multiplayer
      MCE supports Multiplayer out of the box.
      /!\ A choice has been made to focus on bandwidth performance at the detriment of client-server security therefore MCE code is not protected from purposeful cheaters.
      /!\ MCE is setup to work with a listen-server.
      /!\ MCE does not provide a 'movement prediction' system which means the position of client characters can be slightly different on server.

    Additional Features:
    • Simple Weapon Interface
      A multiplayer weapon system that works for both TPS and FPS games using MCE tools.
    • Simple AI Manager
      A simple system to create attacking and moving enemies using MCE tools.
    • Example Content
      MCE provides several examples ranging from player characters to skills and enemies.
    • Widget Suite
      A suite of widgets linked to MCE tools to display informations such as stat and skills.
    • Tutorial Series
      MCE will be supported by a series of tutorials ranging from integrating it to fully customizing it.
    • Compatibility
      MCE should be compatible with most systems as it does not use any "cast to class" to work. Tutorial videos on how to merge it with other popular plugins are planned.


    Current ongoing tasks:
    - Resolving sync'ing issues
    - Improving usability and reworking few skill features

    And it's the end of it! Thanks for reading through

    I really think this plugin can feel a gap in the marketplace and I hope it will be as good as a learning tool as it can be.

    If you have any question, request or feedback, I'd be glad to hear it.

    Good luck and have fun in your projects everyone
    Last edited by Yun-Kun; 10-10-2017, 01:57 PM.
    [WIP - Plugin] Multiplayer Combat Editor
    A-RPG Sacred Swords
    Youtube Tutorials

  • #2
    Holy ****! This looks amazing! Seems like Yun's done it again lol .
    [Released] The Art of Combat on the Marketplace
    [Resume] www.ibrahimakinde.com
    [Patreon] Support me as I produce Adrayvia!
    [YouTube Channel] Subscribe to my channel!
    [Project Adrayvia on Indie DB] http://www.indiedb.com/games/project-adrayvia
    [Discord] https://discord.gg/8QR8mSm

    Comment


    • #3
      Looks awesome, so is this a c++ plugin or BP? Thanks! Does it come with any kind of
      Frontend menu systems or session support?
      Last edited by -SP-; 01-28-2017, 02:57 PM.

      Comment


      • #4
        Well done on the work so far looking like this may be the new base requirement to go along with the ARPG toolkit

        Comment


        • #5
          Originally posted by -SP- View Post
          Looks awesome, so is this a c++ plugin or BP? Thanks! Does it come with any kind of
          Frontend menu systems or session support?
          The plugin contains both blueprint and C++ code, some might move from one place to another depending on my final setup. Of course everything will be accessible through blueprints.

          It is currently not planned to add any kind of menu / multiplayer lobby system, would you consider it to be a must-have addition?
          EDIT: I received another feedback asking me about such a feature. I'm awaiting for your comment and I'm thinking about it in the meantime.

          Originally posted by Smartay View Post
          Well done on the work so far looking like this may be the new base requirement to go along with the ARPG toolkit
          Thank you! I planned to make a Youtube Video to detail how to merge the Action RPG Inventory plugin by Vanguard Interactive with the Multiplayer Combat Editor (if you're referring to that particular product).

          Originally posted by Maxx_Rexx View Post
          Holy ****! This looks amazing! Seems like Yun's done it again lol .
          Hehe
          Last edited by Yun-Kun; 01-29-2017, 07:04 AM.
          [WIP - Plugin] Multiplayer Combat Editor
          A-RPG Sacred Swords
          Youtube Tutorials

          Comment


          • #6
            That was exactly it, subscribed*

            Comment


            • #7
              Little update here.

              I finished prototyping most of the core systems (without their customization settings). I'll be cleaning up and testing the friendliness of use in the next few days.

              I'll make appropriate change to the core code if some things are not well designed for the user.

              I'll move on to adding the customized settings only when the core systems will be perfect for the user. In the meantime, feel free to give any feedback and idea regarding what you'd like to see in the plugin.

              For now, I only added a multiplayer session management to my to-consider list.
              Last edited by Yun-Kun; 02-01-2017, 07:28 PM.
              [WIP - Plugin] Multiplayer Combat Editor
              A-RPG Sacred Swords
              Youtube Tutorials

              Comment


              • #8
                Looks interesting, Keep up the work

                Comment


                • #9
                  Hello there

                  I'm still cleaning up, that takes a lot of time because I'm writing all the comments, colorizing them, renaming functions & variables and moving stuff from place to place.

                  I've improved the usability of several things I've came across as well. Soon I'll be trying to import MCE to a clean project and try to use it as a new user would. That's my next step.

                  On my way to cleaning, I've built a simple print string system that makes my life easier to notify the user where an error occurred.

                  This system will be included in MCE and can be customized (adding the categories you need for your game).
                  Click image for larger version

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                  Good luck and have fun in your projects everyone
                  [WIP - Plugin] Multiplayer Combat Editor
                  A-RPG Sacred Swords
                  Youtube Tutorials

                  Comment


                  • #10
                    Hey guys!

                    Here's an update for the Multiplayer Combat Editor.

                    I've pushed most of the initial features I intended to make with basic customization settings.

                    I made a 15 minute video where I showcase what an initial MCE setup could be like (goal is to have two players fighting each other).

                    Here it is.



                    Here are the features currently implemented (the video only showcases the first three):
                    - Stat Manager
                    - Skill Manager
                    - Combat Manager
                    - State Machine Manager
                    - AI Manager

                    I still need to rework some parts of the stat manager, to implement the perk editor and to add every juicy customization settings. And of course to keep improving the user experience.

                    Keep in mind that this is a rough skeleton of what MCE will be so I'd be really pleased to hear any feedback / improvement / requests.


                    Good luck and have fun in your projects everyone
                    [WIP - Plugin] Multiplayer Combat Editor
                    A-RPG Sacred Swords
                    Youtube Tutorials

                    Comment


                    • #11
                      I would buy this

                      Comment


                      • #12
                        Update here

                        I'm working on the skill modifiers and modifiers in general.

                        Here's a small test I started with:


                        This system is still under heavy work, it was a lot more complicated than I expected but it's okay now I think I got the architecture going.

                        I still plan to submit MCE on March-April.

                        Btw "Multiplayer Combat Editor" sounds a bit generic and I think that's something Epic is advising against (and I may have walked out of my initial scope as well ).

                        I'm not sure if I should change and if so for what name.

                        Originally posted by HeadClot View Post
                        I would buy this
                        I'm glad to hear it!


                        Have a good day ladies and gentlemen and good luck / have fun in your projects
                        Last edited by Yun-Kun; 06-18-2017, 06:28 PM.
                        [WIP - Plugin] Multiplayer Combat Editor
                        A-RPG Sacred Swords
                        Youtube Tutorials

                        Comment


                        • #13
                          do you have an idea on what you might charge for this?

                          Comment


                          • #14
                            Very interested in this project. Hope the rest of development runs smoothly!

                            Comment


                            • #15
                              Originally posted by The_Mec_666 View Post
                              do you have an idea on what you might charge for this?
                              MCE's selling price will depend on its final list of features and the depth of their modularity. I'd like to keep it under 40$ but it's growing big quite fast. I'd like to think that the modularity and the suite of tutorials makes it worth at any mid-price range. What would you consider to be the fair price?

                              Originally posted by belushy View Post
                              Very interested in this project. Hope the rest of development runs smoothly!
                              So do I


                              Would you consider a multiplayer lobby feature mandatory?

                              Thanks for your interest guys
                              Last edited by Yun-Kun; 03-13-2017, 07:34 PM.
                              [WIP - Plugin] Multiplayer Combat Editor
                              A-RPG Sacred Swords
                              Youtube Tutorials

                              Comment

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