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Air Cargo Simulator

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  • started a topic [GAME] Air Cargo Simulator

    Air Cargo Simulator

    I've been fascinated with aviation since an early age. While I was playing various sim games like Falcon 4.0 and Indy 500, my father was climbing the ranks in the USAF until one day he had a pair of shiny silver stars on his shoulder. While the thought of flying fighter jets for a living crossed my mind, I ended up choosing a different path in life.

    Follow along as Air Cargo Simulator comes to life!

    Attached Files
    Last edited by rennsix; 04-14-2017, 11:33 AM. Reason: added (alpha release) video

  • replied
    Originally posted by issam1975 View Post
    will test this demo soon . keep up good work !
    I would wait a day or so. I'm going to upload a new version today. I 'fixed' a few of the flight dynamics and added full MFD in VR mode. Will post here when it's updated. I'm also trying to get the JoystickPlugin setup so I can add the Saitek Flight Yoke system again like I envisioned years ago...

    EDIT: I updated the build with same version number. There is no Saitek yet.
    Last edited by rennsix; 12-23-2017, 11:14 AM.

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  • replied
    will test this demo soon . keep up good work !

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  • replied
    We're going to start a blog or whatever in 2018 to post news/updates for AirCargoSimulator.com

    Cheers for now.

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  • replied
    I've experimented with an Acer AH101 HMD and it works quite well so far. There is some clean up work on the VR HUDs that is needed but I've implemented the stereo layer from sim_template_vr per EasyFM plugin.

    You can download 1.0.0.2 today for Win PC.
    http://aircargosimulator.com/downloa...er_1_0_0_2.exe

    Optimized for HMD + Game controller
    Enter a Map and press tilde (~) then enter: stereo on
    Press H key to toggle VR Data HUD widget on/off

    The flight dynamics are still less than desired and during the winter those will get cleaned up.

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  • replied
    Originally posted by issam1975 View Post
    what are u using for clouds ?
    The clouds are part of the weather folder inside the EasyFM plugin, which is the flight dynamics used here. I haven't adjusted the blueprint 'cloud_spawner' at all yet. This is just the default.

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  • replied
    nice !
    what are u using for clouds ? plugin ?
    are they volumetric ?

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  • replied
    During the summer months, Air Cargo Simulator will expand into the Jet category. Be back in a few months.

    777F
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    757-300
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    INTERIOR
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  • replied
    I've created the installer for the alpha release. Haven't seen much urgency of anyone scrambling to play it so it will be available next Friday 4/21. http://AirCargoSimulator.com

    Here is the a completed run.

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  • replied
    I'm working on the website and then I'll release a download link to the ALPHA.

    Few notes: You can save your progress (level) but there is no storyline or dialogue yet. Also, no Saitek Flight Yoke Joystick setup yet since I haven't tested that. I also haven't even flown this or integrated VR. It's a shame, I know. I've recently upgraded machines and now half my work is on one machine and the other has some things in UE4.9 (vs13) and now UE4.14 (vs14)...ugh

    Anyways, few more days, Folks!
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  • replied
    Added 'Delivery Zone' at each airport. This is a actor blueprint with volume trigger that when the pilot is overlapping then allow pilot to drop off passengers/cargo and receive the credits (Experience, Energy, Mood, Cash). Dialogue system is next!

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  • replied
    Night Ops?

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  • replied
    Incorporated the UMG Inventory system from Epic to help manage the Cargo Manifest. You can Pick up and Drop off passengers for extra cash or fly freight. Added various pickups throughout the map as well so while you are flying across islands you can divert and try your low level flying skills! There are some 'go pills' to enhance your mood as well as cash and other bonuses!

    Right now, you can click on the inventory item and 'cash' it in (or use pickup) at any time. I need to incorporate some logic so this process can only be done when your route is fulfilled. Maybe this weekend.

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    Last edited by rennsix; 03-06-2017, 09:14 PM.

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  • replied
    Made some modifications to the minimap this weekend. Also, lost a few days last week because the cockpit model was off scale by 100x. Noticed that only after adding the throttle and flaps animations.

    Implemented a Save/Load and Pause/Continue widget. Experimented a bit with some 'passenger' actor blueprints so you can earn cash by flying passengers to and from the various airports. Once that is setup I will include a basic dialogue for the first 'job'.

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    Attached Files

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  • replied
    Instruments and MiniMap are in.

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