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Hopefully Helpful Hints From Hammer On Unreal Engine VR January 09 2016

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    Hopefully Helpful Hints From Hammer On Unreal Engine VR January 09 2016



    Heyo all
    Gettting back up to speed after being on vacation mode. This comming week is full steam ahead. If anyone happens to know why my refractions have stopped working I would greatly apreciate it. That said, hope all is well and shiney for everyone out there ^_^

    HElpfull Helpers
    Jacky Unreal Forums - Blue Print Altering Post Process Volumes
    https://forums.unrealengine.com/show...eld)-Blueprint


    Stuffs Done:
    Bug Fix Final wave enemy broke
    Bug Fix Rewrote big bunny drop rate
    Added collision sphere to head set
    Optomized particle bunnies for frame rate
    Tried moving UI to the bottom
    Studied other VR shooters and nearly went blind
    Serious Sam, Raw Data, War Hammer Vermacide, The Lab, Brookhaven Experament
    No one uses a HUD
    All UI exist on static object on the ground
    All damage indicators are vision effects
    Plan and Implamented damage notification
    Tried adding drop indicator it looks bad and removes user from experience
    Bug fix tracer fire was broken
    Made screen go red as you die
    Lenny Gordon
    lenny@hammer-on.com
    http://www.hammer-on.com
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