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Witanlore: Dreamtime

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  • #31
    TwitchTV Stream: November 7th at 1pm EST - Twitch Stream Ended, Thanks for Watching!
    Last edited by DarkRider; 11-22-2015, 03:06 AM.

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    • #32
      Originally posted by DarkRider View Post

      Just wanted to say thanks to those of you who helped spread the word about our campaign and supported our project, we'll return the favor when your project heads to Kickstarter or Indiegogo! Keep following this thread for project updates
      Congratulations! The Dream!

      Twitter | Facebook | YouTube | IndieDB

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      • #33

        Last edited by DarkRider; 02-02-2016, 03:55 AM.

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        • #34
          Just An Update: Time to shake off some cobwebs here, upload some screens, and chat a bit about how Witanlore: Dreamtime is progressing.

          We experienced some turnover in the last half of 2015 and despite our best efforts we just couldn't make up the lost time toward our release goals; always rough when people walk out on a project for whatever reason and some of ours had stellar-ish reasons. We DID manage to score some amazing new hires who have worked hard to get us back on track since the new year began. The exterior world for Episode One is in its final pass, as are the dungeon interiors. The Dreamworld and Village locations, which underwent complete overhauls since the first pass are entering their final pass as well. HUD and Menus are nearly complete with only a few straggling graphics to sort out, CharGen is ready to go. The biggest challenge we faced last year was getting our characters completed. The process passed through seven different artists, some royalty contracts, some were paid, none managed to complete the job so we ended up having to complete it in house. We finally have characters modeled, rigged, and yes animated so hope to post a gameplay trailer soon. We just completed the prologue cinematic and will update here with a preview of that before we reveal the full version on Steam.

          Overall, things are progressing well, we're pulling all the pieces together and hope to avoid any major hurdles in the next couple weeks as we prep our demo level for Greenlight. Subscribe to our thread here or follow us on Twitter @DruidGameworks for more updates and media tidbits! Be sure to check out the OP for the latest development stills, thanks for taking a look at Witanlore: Dreamtime!

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          • #35

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            • #36
              Just Another Update:

              We have some new screens from our playable demo and the surrounding WIP areas being polished up for Greenlight. Our campaign on Greenlight is ready to go, just waiting on our multimedia team to put together the gameplay clips and our testers to test the demo a bit before we make it public. Getting very close so the team is quite stoked, though starting to feel the effects of many long nights. :P







              Last edited by DarkRider; 03-31-2016, 03:24 AM.

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              • #37
                Testing out FaceFX for our voiced dialogue! This is just a rough WIP since it was our first time running the software so it's a little rough yet, but it was pretty funny at times, thought we'd share. If you are looking for a lip-synch solution for your game, we recommend FaceFX, really user friendly, great support!

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                • #38
                  The environments are beautifull. What bothers me is the bear head ingame looks strange, it does not reflect the artwork. Keep up the good work.

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                  • #39
                    Hi Galeon, thanks for the feedback! Some of the strangeness is just his WIP status. Still needs his material polished, his tattoos, and he doesn't have facial anims yet which gives him an odd deadpan expression. Hopefully when he's all finished it will look less strange. We agree he's not ready to ship

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                    • #40
                      Latest Promo Stills for Greenlight!





















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                      • #41
                        Nice promo stills, but imho, you have too much DOF
                        Last edited by Shockwave-peter; 02-23-2016, 05:16 PM.

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                        • #42
                          Thanks for the feedback Shockwave, we'll try to improve on that in future promo stills.

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                          • #43
                            Our website is back up, sorry for the wait on the revamp but we've been in our game dev rabbit holes

                            http://www.druidgameworks.com

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                            • #44
                              Wow, looks amazing. Environments are beautiful.

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                              • #45
                                Originally posted by Stevadore View Post
                                Wow, looks amazing. Environments are beautiful.
                                Thank you! We appreciate you taking the time to give us some feedback!

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