Announcement

Collapse
No announcement yet.

Witanlore: Dreamtime

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Thanks for the Support guys!

    @order66: We do have an update on the KS about who we are: https://www.kickstarter.com/projects...e/posts/946664 we even had a Meet & Greet event where we chatted with fans all day sharing unreleased tidbits. Folks can learn more about us here too: http://www.druidgameworks.com/meet_the_team.html

    Comment


    • #17
      We have a new dev log video, check it out!

      Comment


      • #18
        Originally posted by Sleicreider View Post
        this gonna be a great game :>
        who made the awesome music?
        Our composer's name is Joao Guerra, he hails from Portugal where he teaches music. He started as a composer for Skyrim mods and joined Druid Gameworks early on

        Comment


        • #19
          *Outdated Images Trimmed*
          Last edited by DarkRider; 03-25-2016, 05:14 PM.

          Comment


          • #20

            Just wanted to say thanks to those of you who helped spread the word about our campaign and supported our project, we'll return the favor when your project heads to Kickstarter or Indiegogo! Keep following this thread for project updates

            Comment


            • #21
              A cinematic teaser for our project, filmed entirely in UE4!

              Comment


              • #22
                Update: Witanlore Dreamtime is now is Alpha Testing on Episode One, updated the OP with new alpha screens and media links. Enjoy!

                Comment


                • #23
                  Updated the OP with new preview graphics including a sneak peek at our UI/HUD and Inventory! Comments welcome!

                  Comment


                  • #24
                    Congratulation for your project progress. Dude you done some really cool stuff! Its seems that a lot of 3d environment work is done in Blender, which is great. Keep up for good work!

                    Best Regards,
                    Dian Mozokov
                    Environment Artist

                    Comment


                    • #25
                      Thanks Dian, we used world machine for our environment base but then used a fair number of hand placed assets to flesh it out giving it more of that modeled appearance, we enjoy blending mediums and genres to give Dreamtime a unique character
                      Last edited by DarkRider; 10-20-2015, 08:10 PM.

                      Comment


                      • #26

                        Integrated the final graphics for the main menu sequence, what a difference it makes!

                        Comment


                        • #27
                          Originally posted by DarkRider View Post
                          Integrated the final graphics for the main menu sequence, what a difference it makes!
                          Realized, maybe some folks are just seeing this project for the first time and maybe you don't KNOW what a difference it makes! LOL So came back to post this little peek at the evolution of our UI design from blocking to release candidate!

                          Comment


                          • #28
                            I think the graphics of your intro look a bit outdated and even if you went for that style it needs more work. Right now it looks like a quick use of PS styles.

                            You have a nice cinematic so far that could easily be used as a background to the intro.
                            The menu also doesn't have to be in the center of the screen, by doing this you're wasting valuable space on the screen.
                            Try and separate the menu items, the Quit button shouldn't be that obvious imo.
                            Last edited by Errvald; 10-25-2015, 07:46 AM.

                            Comment


                            • #29
                              Thanks for sharing your feedback Errvald

                              Comment


                              • #30
                                Added some concept art back to the thread in the 2nd post
                                Last edited by DarkRider; 11-22-2015, 08:00 PM.

                                Comment

                                Working...
                                X