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Terrain Blending Tool (based on Star Wars: Battlefront)

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    #61
    Hi any updates on this? Looks like a wonderful resource and the company I work for would definitely pay to be able to use this for upcoming projects

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      #62
      Hey up guys, that post is actually visible in the hightlight project on the Epic launcher. It's old i can see, but...
      I'm interested by this tool, seeing that is exist in Unity... In UE do its now disponible ? Or a tool like this can give the same effect ?

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        #63
        This tool needs to happen!
        I'm looking forward to it!

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          #64
          Having read through this thread, the final conclusion I get is that the UE4 material editor really needs a "color at XY" node to fetch the color below at a given point. That would make this sort of effect trivial.

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            #65
            Very impressive work here! I am looking forward to hearing more about this and seeing it on the marketplace.

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              #66
              It looks very promising. Any progress with marketplace?

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                #67
                How do you know the normal to the terrain? Or always horizontal terrain?
                As in this case works SSAO? Did not he creates visual ditch?

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                  #68
                  When will this be available? this would bring map design to the next level for indie gamers!

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                    #69
                    Yep, such plugin looks really great. Can't wait until it's released!

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                      #70
                      Originally posted by DamirH View Post
                      Having read through this thread, the final conclusion I get is that the UE4 material editor really needs a "color at XY" node to fetch the color below at a given point. That would make this sort of effect trivial.
                      I hear and second your statement. And your signature >

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                        #71
                        very very nice! thank you for the contribution!

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                          #72
                          Looking great! Maybe make a shot video on how you did it?

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                            #73
                            Click image for larger version

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                            Great work yo.

                            Streams: www.Twitch.tv/BlinkTheory
                            Patreon: www.Patreon.com/BlinkTheory

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                              #74
                              Looks great!

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                                #75
                                This is really good stuff, I hope you can continue to develop and release it. I do architectural visualizations in UE4 and it's a common issue with our visuals to have too many sharp edges. Looking forward to learning from this project! Good work!
                                Michael Dulberg
                                BIM Engineer / Virtual Design
                                BNBuilders - San Diego

                                I like making pretty things

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