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Terrain Blending Tool (based on Star Wars: Battlefront)

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  • replied
    You should increase the mesh distance field resolution in the mesh property to reduce artifact,
    but it have a cost.
    Look at https://www.youtube.com/watch?v=nm1slxtF_qA

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  • replied
    I started playing around using distance fields for blending. It works slightly, but there are a way to many bugs/artifacts.

    https://forums.unrealengine.com/show...Surface-bugged


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  • replied
    I'm very interested in. Especially I'm doing this outside of the engine editor so I'd definitely buy if it's a marketplace product.

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  • replied
    For some reason it's not working properly in an example project I want to share with you. But I'm on it!

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  • replied
    Originally posted by MaryMassacre View Post
    Hi everyone, based on this and some other threads I set up a material wich gave me the results of the picture shown below. Blends meshes with landscapes and meshes with meshes.
    If anyone is interested I can share the material set up.
    Yes please share it, thank you so much!!

    Leave a comment:


  • replied
    Originally posted by MaryMassacre View Post
    Hi everyone, based on this and some other threads I set up a material wich gave me the results of the picture shown below. Blends meshes with landscapes and meshes with meshes.
    If anyone is interested I can share the material set up.[ATTACH=CONFIG]136369[/ATTACH]
    I would absolutely love to see the material set up. Seamed terrain is a HUGE pet peeve of mine.

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  • replied
    Originally posted by MaryMassacre View Post
    If anyone is interested I can share the material set up.[ATTACH=CONFIG]136369[/ATTACH]
    this is a joke right ?

    please share it !!!!!

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  • replied
    Please share that would be amazing!!!

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  • replied
    Very nice work Would be very interested in the material setup!

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  • replied
    [MENTION=390885]MaryMassacre[/MENTION] Looks great! I'd definitely appreciate it if you shared your material.

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  • replied
    [MENTION=390885]MaryMassacre[/MENTION] That looks amazing, very nice work ... and yes please

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  • replied
    Hi everyone, based on this and some other threads I set up a material wich gave me the results of the picture shown below. Blends meshes with landscapes and meshes with meshes.
    If anyone is interested I can share the material set up.
    Attached Files

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  • replied
    Any news on this?

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  • replied
    Originally posted by hallatore View Post
    Have you considered open sourcing it on github? There is a lot of talent on this forum, and it's always nice to get help with unstable stuff like the distance fields.
    I believe OlmoPotums was talking about the unstable nature of distance fields themselves, not the code or any of that.

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  • replied
    Originally posted by OlmoPotums View Post
    I haven't managed to work out all the kinks, since Distance Fields can be pretty unstable. It's definitely still going to be free, so don't worry about that!
    Have you considered open sourcing it on github? There is a lot of talent on this forum, and it's always nice to get help with unstable stuff like the distance fields.

    Leave a comment:

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