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Terrain Blending Tool (based on Star Wars: Battlefront)

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  • #31
    [MENTION=59242]OlmoPotums[/MENTION]: This should not be a tool but should be added in to Unreal by default. This looks very good and would definitely be useful to many people. Good job. 8-}
    Quinton Delpeche
    Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard

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    • #32
      This looks great! Can't wait to try it out.
      Project Fantasiam

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      • #33
        Yeah looks great i would pick it up for sure.

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        • #34
          Originally posted by qdelpeche View Post
          [MENTION=59242]OlmoPotums[/MENTION]: This should not be a tool but should be added in to Unreal by default. This looks very good and would definitely be useful to many people. Good job. 8-}
          I agree , this should definitively be added to Unreal by default.

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          • #35
            Just joining in to say this is incredible.
            Still new to this Unreal business, even after two years.

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            • #36
              Count me among the people who would love to see this built into the engine.

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              • #37
                ^ This. And much kudus, this is awesome.

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                • #38
                  Nice project. You should definitely put it up on the marketplace at some point!
                  --------------------------------------------------------
                  [New On Marketplace] Custom Character Creator
                  --------------------------------------------------------
                  [Marketplace] RPG Starter Kit - Multiplayer Melee Combat System - Animated Crossbow
                  --------------------------------------------------------

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                  • #39
                    I can hardly wait for this!

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                    • #40
                      You could also plug a dither node multiplied by a strength factor into the pixelDepthOffset.

                      In this screenshots it looks pixelated but in engine it's not very noticable.

                      Click image for larger version

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                      • #41
                        Hi some time ago I try to create similar thing, it's not finished and perfect. I need to clean up this a little and after that I upload somewhere project files.

                        http://i.imgur.com/RrWplZx.png

                        http://i.imgur.com/so9lF8w.png
                        Attached Files

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                        • #42
                          Originally posted by Salameander View Post
                          Hi some time ago I try to create similar thing, it's not finished and perfect. I need to clean up this a little and after that I upload somewhere project files.

                          http://i.imgur.com/RrWplZx.png

                          http://i.imgur.com/so9lF8w.png
                          Nice ! What technique did you use? Also Distance Fields or something else entirely?

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                          • #43
                            Originally posted by BurningSky View Post
                            You could also plug a dither node multiplied by a strength factor into the pixelDepthOffset.

                            In this screenshots it looks pixelated but in engine it's not very noticable.
                            Yeah, someone on polycount also mentioned this technique. Apparently it is used in some UT maps . I thinkt it's definitely less peformance heavy, so this technique could be used for mobile, unlike my solution . It's very cool, but I'm trying to push the visual fidelity a bit further .

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                            • #44
                              Any updates on this? Really looking forward to using this!

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                              • #45
                                Originally posted by Mireneye View Post
                                Any updates on this? Really looking forward to using this!
                                The deadline of the project is in two weeks, so I probably will put it up then . I have exams now, so everything is a bit busy at the moment

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