[MENTION=59242]OlmoPotums[/MENTION]: This should not be a tool but should be added in to Unreal by default. This looks very good and would definitely be useful to many people. Good job. 8-}
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Terrain Blending Tool (based on Star Wars: Battlefront)
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Quinton Delpeche
Founder - Gobbo Games | Designer - The Colony 2174 (Board Game) | Developer - Riders of Asgard
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Originally posted by qdelpeche View Post[MENTION=59242]OlmoPotums[/MENTION]: This should not be a tool but should be added in to Unreal by default. This looks very good and would definitely be useful to many people. Good job. 8-}
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Just joining in to say this is incredible.I'm an artist! Check out my work at https://cinebst.wixsite.com/cinebeastart and hit me up!
You can e-mail me at cinebst@gmail.com.
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Nice project. You should definitely put it up on the marketplace at some point!--------------------------------------------------------
[New On Marketplace] Custom Character Creator
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[Marketplace]Multiplayer Melee Combat System - Animated Crossbow
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Hi some time ago I try to create similar thing, it's not finished and perfect. I need to clean up this a little and after that I upload somewhere project files.
http://i.imgur.com/RrWplZx.png
http://i.imgur.com/so9lF8w.pngAttached Files
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Originally posted by Salameander View PostHi some time ago I try to create similar thing, it's not finished and perfect. I need to clean up this a little and after that I upload somewhere project files.
http://i.imgur.com/RrWplZx.png
http://i.imgur.com/so9lF8w.png! What technique did you use? Also Distance Fields or something else entirely?
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Originally posted by BurningSky View PostYou could also plug a dither node multiplied by a strength factor into the pixelDepthOffset.
In this screenshots it looks pixelated but in engine it's not very noticable.. I thinkt it's definitely less peformance heavy, so this technique could be used for mobile, unlike my solution
. It's very cool, but I'm trying to push the visual fidelity a bit further
.
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