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Unprotected: Deep Below

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    Unprotected: Deep Below

    "Deep down, no one can hear your screams"

    Hello Everyone!

    I just recently created another scene.
    This one is a bit different that my last three.

    First, its a more modern environment, focusing less on fantastical caves and deadly caverns. I also, added some custom assets to this scene. Now, I'm not going to lie I'm not a modeller. My niche is game design (idea-wise and level-wise), but I figured I needed a refresher course in the modelling/texturing portion of development since I haven't done (failed) at it for a while. Anyway, I created some custom pillar textures and custom wall assets/textures.

    Enjoy!


    http://imgur.com/Tt8f4aA.jpg


    Feedback is always welcome.
    Thanks for viewing!

    - Jason Forrester
    Last edited by Jason Wanderer; 07-04-2014, 10:44 AM.
    Jason's Simple Systems

    Enemy AI and Patrol: https://forums.unrealengine.com/comm...troling-damage

    Basic Quest System: https://forums.unrealengine.com/comm...ystem-part-1-1

    #2
    Jason,

    These look great (as well as your others.) Just one request/suggestion. These are tiny images! Like 600x400. Is that the size you're actually running/rendering at? I'd love to see these (and your other posts) in a bigger format, like 2560x1440, or 1080p at the very least. If it's a restriction of the host you're using, I'd suggest an alternative (my favorite free host is imgur.com).

    Comment


      #3
      Originally posted by Madison View Post
      Jason,

      These look great (as well as your others.) Just one request/suggestion. These are tiny images! Like 600x400. Is that the size you're actually running/rendering at? I'd love to see these (and your other posts) in a bigger format, like 2560x1440, or 1080p at the very least. If it's a restriction of the host you're using, I'd suggest an alternative (my favorite free host is imgur.com).
      Hey.

      Yeah I know, I actually made them this small because Postimage isn't allowing me to go any bigger, they keep gimping me on the size.
      I tried doing it at 1920 x 1080 and they just keeping telling me my "file size limit has been reached" which is really annoying.

      I'll try revising this with some images form imgur.


      Update: I just edited the post with links to the images posted on imgur.
      I put it up at 1920 x 1080 for now.

      Thanks for the suggestion Madison!

      ~ Jason
      Last edited by Jason Wanderer; 07-03-2014, 06:35 PM.
      Jason's Simple Systems

      Enemy AI and Patrol: https://forums.unrealengine.com/comm...troling-damage

      Basic Quest System: https://forums.unrealengine.com/comm...ystem-part-1-1

      Comment


        #4
        For this scene there is some details that bugs me, mainly the lights. There is a light at the base of the thing that make the spark, this one is good. But, at the ground there is a tiny lighting spot in front of the sparkler thing, so I assume that each spark is lighting a bit, but when you look at the other spark, there is no lighting.

        And there is also a little fire without a light too. And finally in the background there is a light wich diffuse no lights.

        I guess I would have used one light for the spark which illuminate both the ceiling and the ground.

        Another critics would be that it feels a little too empty. Maybe some more props (broken light, pillars, crates, etc..) or dust particles.

        And here I conclude my rather negative feedback, I hope it is informative

        Comment


          #5
          Howdy Jason,

          Nice work on the scene! Really like the creepy atmosphere that you are going for. Just a quick question for you. I believe that you have placed the same photo twice by accident. I am seeing the same photo when clicking on both links. Anyways, Keep up the great work!

          Comment


            #6
            Originally posted by Navezof View Post
            For this scene there is some details that bugs me, mainly the lights. There is a light at the base of the thing that make the spark, this one is good. But, at the ground there is a tiny lighting spot in front of the sparkler thing, so I assume that each spark is lighting a bit, but when you look at the other spark, there is no lighting.

            And there is also a little fire without a light too. And finally in the background there is a light wich diffuse no lights.

            I guess I would have used one light for the spark which illuminate both the ceiling and the ground.

            Another critics would be that it feels a little too empty. Maybe some more props (broken light, pillars, crates, etc..) or dust particles.

            And here I conclude my rather negative feedback, I hope it is informative
            Hey, negative feedback is never welcome.
            Just kidding!

            I actually see what you mean looking at it again, the funny thing is I actually have pillars and props in....well the blackness .
            See, I illuminated a ton of areas, but when I rendered it out it just ruined the atmosphere which was the key point.
            If anything I'll add a few extra things to it (burst pipe, dust, etc.) just to spruce it up.

            Thanks for the feedback!
            Jason's Simple Systems

            Enemy AI and Patrol: https://forums.unrealengine.com/comm...troling-damage

            Basic Quest System: https://forums.unrealengine.com/comm...ystem-part-1-1

            Comment


              #7
              Originally posted by Sean Gribbin View Post
              Howdy Jason,

              Nice work on the scene! Really like the creepy atmosphere that you are going for. Just a quick question for you. I believe that you have placed the same photo twice by accident. I am seeing the same photo when clicking on both links. Anyways, Keep up the great work!

              Thanks Sean!

              Honestly, the second image was just had a larger spark effect, but its really not needed...

              Thanks for viewing!
              Jason's Simple Systems

              Enemy AI and Patrol: https://forums.unrealengine.com/comm...troling-damage

              Basic Quest System: https://forums.unrealengine.com/comm...ystem-part-1-1

              Comment

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