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    Cave Fall

    Afternoon Everyone.

    I was playing around in Unreal today and ended up with this small scene.

    Now I'll admit I'm a Disney fanatic, ever since I was little I always loved Disney. Many of my game designs and level ideas are brought about as I explore the Disney [World] Parks.
    Anyway I recently got around to catching up on Disney news and felt I needed to make a scene with a nice summer game flair to it.

    * This scene was inspired by Disney's creativity, the game Pitfall, a game design that came to mind, and my recent viewing of "Another World" (gotta love that Polygon Monster...)... I'm not really sure why I felt obligated to say that.*


    Enjoy!

    http://imgur.com/cSeMDi7.jpg


    Feedback is always appreciated!

    Thanks for reading!

    ~ Jason
    Last edited by Jason Wanderer; 07-04-2014, 10:45 AM.
    Jason's Simple Systems

    Enemy AI and Patrol: https://forums.unrealengine.com/comm...troling-damage

    Basic Quest System: https://forums.unrealengine.com/comm...ystem-part-1-1

    #2
    Great Work Jason! These screenshots that you are showing look awesome. Keep up the great work and hope to see what else you create!

    Comment


      #3
      Originally posted by Sean Gribbin View Post
      Great Work Jason! These screenshots that you are showing look awesome. Keep up the great work and hope to see what else you create!
      Thank You!
      Jason's Simple Systems

      Enemy AI and Patrol: https://forums.unrealengine.com/comm...troling-damage

      Basic Quest System: https://forums.unrealengine.com/comm...ystem-part-1-1

      Comment


        #4
        Nice work, I like how the light is

        I would have put another tree at the entrance, I feel like it's missing. But it's maybe just me

        Comment


          #5
          Originally posted by Navezof View Post
          Nice work, I like how the light is

          I would have put another tree at the entrance, I feel like it's missing. But it's maybe just me

          Actually its not just you. I actually had two trees in there, but ultimately decided against it because it got a bit too crowded

          Thanks for the feedback!
          Jason's Simple Systems

          Enemy AI and Patrol: https://forums.unrealengine.com/comm...troling-damage

          Basic Quest System: https://forums.unrealengine.com/comm...ystem-part-1-1

          Comment


            #6
            Just edited the original post and replaced the images with a link to imgur where the image is in 1080p!
            Jason's Simple Systems

            Enemy AI and Patrol: https://forums.unrealengine.com/comm...troling-damage

            Basic Quest System: https://forums.unrealengine.com/comm...ystem-part-1-1

            Comment

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