are you still updating this? will this work with 4.15?
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Terra Nova - Dynamic in-game environment builder
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Awesome Work Synnoid!
Just purchased. I'm a huge proponent of UE4 in-game editing systems as I'm developing several multi-user in-game editing applications: SLOTI/OS, GOLEMCraft, WIZMO, EyeManga3D, Labyrinth. Terra Nova will come in handy for constructing World maps for my Open-World Survival Terror, and I intend on adding multi user support to collaboratively build world maps.HeadlessStudios.com is now part of TheGameDevStore.com
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Originally posted by ambershee View PostYeah, that you can do. I can't recall if the example uses seeded random numbers in it's generation, but if it doesn't it should not be too huge an amount of work to alter it so that it does.
The rebuild time is pretty hefty though.
I might look into it when I have some time.
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Originally posted by TechLord View PostAwesome Work Synnoid!
Just purchased. I'm a huge proponent of UE4 in-game editing systems as I'm developing several multi-user in-game editing applications: SLOTI/OS, GOLEMCraft, WIZMO, EyeManga3D, Labyrinth. Terra Nova will come in handy for constructing World maps for my Open-World Survival Terror, and I intend on adding multi user support to collaboratively build world maps.
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[RESOLVED] FIX ACTION: Download Latest Version of Terra Nova from Gumroad, Recompiled.
Originally posted by Synnoid View PostI have been really swamped with work lately so I haven't been updating it.
It will however build to 4.15 perfectly fine.
Attempted to recompile to 4.15.1. Unfortunately, it fails with the following 5 Errors:
Severity Code Description Project File Line Suppression State
Error Invalid BlueprintType enum base - currently only uint8 supported CityBuilder ROOT\TerraNova\Plugins\RuntimeMeshComponent\Source\Public\RuntimeMeshCore.h 45
Error UnrealHeaderTool failed for target 'CityBuilderEditor' (platform: Win64, module info: ROOT\TerraNova\Intermediate\Build\Win64\CityBuilderEditor\Development\CityBuilderEditor.uhtmanifest, exit code: OtherCompilationError (5)). CityBuilder ROOT\TerraNova\Intermediate\ProjectFiles\EXEC 1
Error MSB3075 The command ""D:\My Projects\UE4\GitHub\UnrealEngine-release\Engine\Build\BatchFiles\Build.bat" CityBuilderEditor Win64 Development "ROOT\TerraNova\CityBuilder.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command. CityBuilder C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 37
Error One or more of the modules specified using the '-module' argument could not be found. UE4 ROOT\TerraNova\Intermediate\ProjectFiles\EXEC 1
Error MSB3075 The command ""D:\My Projects\UE4\GitHub\UnrealEngine-release\Engine\Build\BatchFiles\Build.bat" UE4Editor Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command. UE4 C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 37
I really want this to work. Any assistance in this matter is greatly appreciated.Last edited by TechLord; 04-24-2017, 05:10 PM.HeadlessStudios.com is now part of TheGameDevStore.com
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Originally posted by TechLord View PostHi Synnoid, I'm having issues building with 4.15.1
Attempted to recompile to 4.15.1. Unfortunately, it fails with the following 5 Errors:
Severity Code Description Project File Line Suppression State
Error Invalid BlueprintType enum base - currently only uint8 supported CityBuilder ROOT\TerraNova\Plugins\RuntimeMeshComponent\Source\Public\RuntimeMeshCore.h 45
Error UnrealHeaderTool failed for target 'CityBuilderEditor' (platform: Win64, module info: ROOT\TerraNova\Intermediate\Build\Win64\CityBuilderEditor\Development\CityBuilderEditor.uhtmanifest, exit code: OtherCompilationError (5)). CityBuilder ROOT\TerraNova\Intermediate\ProjectFiles\EXEC 1
Error MSB3075 The command ""D:\My Projects\UE4\GitHub\UnrealEngine-release\Engine\Build\BatchFiles\Build.bat" CityBuilderEditor Win64 Development "ROOT\TerraNova\CityBuilder.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command. CityBuilder C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 37
Error One or more of the modules specified using the '-module' argument could not be found. UE4 ROOT\TerraNova\Intermediate\ProjectFiles\EXEC 1
Error MSB3075 The command ""D:\My Projects\UE4\GitHub\UnrealEngine-release\Engine\Build\BatchFiles\Build.bat" UE4Editor Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command. UE4 C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 37
I really want this to work. Any assistance in this matter is greatly appreciated.
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Sincere Thanks [MENTION=115910]Synnoid[/MENTION] for taking time to assist.
Terra Nova is an Amazing Product!HeadlessStudios.com is now part of TheGameDevStore.com
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Originally posted by Synnoid View PostTerra Nova is just means new land in Latin, I doubt they will bother. But if they do, I'll gladly change it to New Land :P
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I bought the Terra Nova example from Gumroad, and unfortunately the updated version with load/save/export options is unable to work after 4.18+. I was able to use the newer RuntimeMeshComponent plugin with the old version of this (without save feature). I was wondering if anyone has gotten it to work in later versions of UE4 (4.21+) with terrain export options.
I was trying to update some of the save code, but the RMC plugin no longer builds vertices/indices the same way and the older version of RMC will not compile without heavy modification because of the engine changes....
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