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  • #16
    Over the last month, I’ve been trodding paths left untrodden.


    First, from the screenshots of the main menu, and throughout the game, the UI has been wiped once, and our UI/UX guy has many more updates in the pipeline. Behind the scenes, there has been a considerable code overhaul, addressing a couple playability issues, but all and all its been quite a nice few weeks.


    Difficulties are now in place, we had to rework some of the titles, but suffice to say that they are all working now. The values for them are likely to be changing in the next release, and possibly all following releases if our testing doesn’t go smoothly. Many of the components driving the simulation, like orbital distance, speed and the impulse you get out of the ship upon launch are driven by the difficulties system.


    All over the game you will find a number of graphical improvements. Our Main menu has been spruced up, gaining the backdrop, as well as showing off texture for consumed planets - up close and personal. Once you are in game you will also see that the planets and backdrop are present there, showing off the transitions to consumed. Hopefully this will help convey the state of the planets in game.


    We are also taking steps to get the game on Desura, which may not have the prolific gamer population as steam but definitely has some merit for Indie developers, such as our team.


    Steam: http://steamcommunity.com/sharedfile.../?id=264273221
    Desura: http://www.desura.com/games/exodus-ue4


    As always you can follow development and downloads via our forum posts on the UE forums
    Forums: https://forums.unrealengine.com/show...e-Alpha-Exodus!
    About Me | JavaScript and UE4 | Exodus | Code Notes

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    • #17
      When we first started working on this, neither Ken nor I knew that things would get this popular. We are incredibly happy to have so much positive interest in the game, let alone the criticism and support that has been shared. With the praise aside, we bring you Exodus 1.0.3 - Enjoy.

      This release includes a number of general tweaks.

      Difficulties are now working, appropriately. The values for each are not exactly well tweaked, but its a great leap forward and I hope that further input will give us the input we need to help hone the game into something useful. Be careful on the smaller planets. Your orbit is about 100x more important when you get in closer - hint! hint!

      The UI and Visual tweaks that so many of you were happy to see are included in this release. I am still working with our UI/UX engineer to get his mockups into place, so expect a rather significant update in a future release.

      Localization support has been implemented. I will be compiling a list of the phrases that we use throughout the game, and given that google is an acceptable tool for some of you - I will be calling on you to help our team localize the game. As it stands the game defaults to english and the mechanics for localization are yet to be integrated - but in due time every language from Aari to Zuni.

      Grab the latest release, take a dive into the chaos that is Exodus and let us know what your thoughts are!

      1.0.3 Download | http://projects.gneu.org/exodus/Exodus.103.zip

      Steam: http://steamcommunity.com/sharedfile.../?id=264273221
      Desura: http://www.desura.com/games/exodus-ue4

      As always you can follow development and downloads via our forum posts on the UE forums
      Forums: https://forums.unrealengine.com/show...e-Alpha-Exodus!

      About Me | JavaScript and UE4 | Exodus | Code Notes

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      • #18
        The game has been greenlit!

        Though it has definitely been a long (long, long, long) road to get to this point, Exodus is far from dead, and so ... I need your help.

        I am looking for 4-8 seasoned game players that would be interested being my core team of testers for Exodus. I am looking to release it in the next month or so and will need weekly meetings of about an hour and emails after each playtest for the extent of the project.

        This is unpaid, but you will get a free copy of my game and get credits with the release of the game - if that is worth it to you please don't respond here.

        One such tester will be the lead and need to forfeit a bit more of their time helping me organize and ensure that the tests run smoothly. She may also need to organize the testing sessions without my input.

        Email me: bob@gneu.org
        Please ensure the subject is Exodus Testing
        About Me | JavaScript and UE4 | Exodus | Code Notes

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        • #19
          The game is out!

          It has been through a number of re-envision-ings and revivals... now it can be a means for the many of you who have supported me morally to support me financially =)

          Thank you all so very much! I hope to repay you all with my own cold hard cash, if not further writing and tutorial pwnage. =)

          Follow discussions here: http://store.steampowered.com/app/377220
          About Me | JavaScript and UE4 | Exodus | Code Notes

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