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Thousand ships, Unreal Engine 4 with NVIDIA WaveWorks

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    How well does it run on VR?

    Leave a comment:


  • started a topic Thousand ships, Unreal Engine 4 with NVIDIA WaveWorks

    Thousand ships, Unreal Engine 4 with NVIDIA WaveWorks

    I made this real-time ocean simulation with one thousand ships.

    Read more about it on my blog.

    UPDATE: NVIDIA wrote about it on their blog.



    Running at 1920x1080 with 133% render target (screen percentage). Graphics settings are all on Epic.
    Runs at: avg. ~45 FPS, min. ~30 FPS, max ~ 60 FPS.

    Made and ran on this machine:

    Motherboard: Z97-DELUXE(NFC & WLC)
    PSU: Cooler Master "V Series" V850
    CPU: Intel® Core™ i7-4790K 4.6Ghz
    CPU cooler: Hydro Series™ H100i Extreme Performance
    GPU: GeForce GTX TITAN X
    RAM: G.SKILL Trident X Series 32GB (4 x 8GB) DDR3 2400 Mhz
    SSD0: Samsung SSD 850 PRO 256GB
    SSD1: Samsung SSD 850 EVO 500GB
    HDD: WD Green 2TB
    CASE: NZXT. Phantom 410 Black

    Created while additionally optimizing engine for VR.
    Last edited by N8128; 05-24-2016, 07:10 AM. Reason: Added blog link
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