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DOOM E1M1 recreate

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  • replied
    Originally posted by drillep View Post
    Very cool, feature on PC Gamer
    Thank you for telling me, I forgot that I uploaded here ))

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  • replied
    Originally posted by kwstasg
    Ok lets forget the originality of the idea of the recreation of x game to the y engine. Anyway every fan knows the original level design is from Romero. And yes i spend lot of time to create .T3D files that contain all the geometry of the level and are compatible with unreal. So if this guy done everything by hand i would like to see a wireframe topview screenshot of the map just for the story.
    And just in case you haven't seen this screenshot.
    [ATTACH=CONFIG]80602[/ATTACH]
    Here you go sir.


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  • replied
    I kinda push the brightness a bit when taking the screenshots )

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  • replied
    Originally posted by Sarief View Post
    Your job is AWESOME. I mean really, it looks neat.

    in my personal opinion: I think you should try different style for thinks that were made "because it couldn't be done better". For example acid pool road with it's rough edges looked neat in original but with this advance in graphics it looks silly (although again, awesome job) so for the sake of keeping yourself faithfull for aestetics you might consider revising those edges or redesigning road altogether.
    Same goes for: steps, lamps beside exit door, exit switch, fance near exit.
    again, this is ONLY my opinion and those notes was possible to make because everything else looks so "in place". Keep going.
    Originally posted by Galeon View Post
    Looks good to me , good job.
    Originally posted by HeadClot View Post
    This looks super cool!
    Originally posted by KnitterX View Post
    Good job on recreating the map. It's really true to the original.
    Now you could refine it and fill it with all the details that weren't possible back then.
    I would love to see a remake of that map. Ask yourself "what would it look like if it was made nowadays?"
    Originally posted by JaneyZeo View Post
    Looks really awesome. Keep it up !
    Thanks guys, this mean a lot to me. My plan is to modernize the map using new assets, flesh out the settings... This remake is just to capture the "feel" of the original so I can properly move on.

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  • replied
    Originally posted by kwstasg
    In case you took the idea from here or the T3D level files http://udkdoom.blogspot.com you should have at least given credits
    I remade the whole level using BSP, I took the overhead map as the base and build from there

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  • replied
    Originally posted by Steven O'Connell View Post
    Where did you get those textures? I know there's a hi-rez texture pack out there but I've never been able to find it.
    They are from DHTP, the Doom High-Res Texture Project. Here's the link: https://github.com/KuriKai/DHTP.

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  • replied
    Sheesh. This argument is pointless. The IP belongs to nobody here.

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  • replied
    Originally posted by kwstasg
    Man what is so difficult to understand?The geometry files! And its not a rip i have them free for download i said i expected to be credited! Like this guy did http://steamcommunity.com/sharedfile.../?id=605994045
    I was about to rant about how hard is it to understand what you're talking about. Its an exact copy as the original game, which leads me to believe that in the end. If it was by hand, then I understand why all the websites are giving this credit....but I've seen far better use of modern game engines that gives love to a classic without over using normalmaps & bloom.

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  • replied
    Excuse me but your screenshot is very different from the others posted, beginning from bloom falloff, then textures and materials. Different camera angle too.
    What makes you so sure the OP ripped off your work?

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  • replied
    Originally posted by kwstasg
    What exactly wasnt clear? I ve done the excact same thing 2 years ago, also i managed to convert level files fully compatible with unreal engine 3 and 4 i giving them for free at least i expect to be credited is that a problem?
    None of its really a problem to be honest im sorry if that was hostile, its just simply my opinion, which is, what exactly makes you think you should be given credit for an idea anyone in the world could have, and may very well have done before you even considered it? Only real credit i feel anyone could ask for is to credit the author(s) of the level for the original doom game, unless this guy did in fact steal some form of content from another individual that created a similar project to create this. Maybe im misunderstanding EXACTLY what you are trying to say, im not exactly sure if english is your native language. Regardless though, im going to assume this guy didn't steal any content someone else spent time creating. (Feel free to correct me, i havent actually cross referenced any screenshots for either this work or the work done @ the page you linked)

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  • replied
    Looks really awesome. Keep it up !

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  • replied
    Originally posted by kwstasg
    In case you took the idea from here or the T3D level files http://udkdoom.blogspot.com you should have at least given credits
    Huh, odd. Its in russian and i couldnt browse any content. Highly doubt any files have been taken, and remaking doom levels is hardly an original idea that needs to be credited to anyone but ID. Ive thought about remaking doom levels for 10 years or more in various engines. Should i credit these people too if i ever decide to do it?.... Maybe you should just comment on the guys hard work rather then suggest hes stealing someone elses work or idea? ( as if this idea could be stolen)

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  • replied
    Very cool, feature on PC Gamer

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  • replied
    Where did you get those textures? I know there's a hi-rez texture pack out there but I've never been able to find it.

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  • replied
    You sure you don't want to rename it into BLOOM?

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