Announcement

Collapse
No announcement yet.

DOOM E1M1 recreate

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Originally posted by kwstasg
    In case you took the idea from here or the T3D level files http://udkdoom.blogspot.com you should have at least given credits
    I remade the whole level using BSP, I took the overhead map as the base and build from there

    Comment


      #17
      Originally posted by Sarief View Post
      Your job is AWESOME. I mean really, it looks neat.

      in my personal opinion: I think you should try different style for thinks that were made "because it couldn't be done better". For example acid pool road with it's rough edges looked neat in original but with this advance in graphics it looks silly (although again, awesome job) so for the sake of keeping yourself faithfull for aestetics you might consider revising those edges or redesigning road altogether.
      Same goes for: steps, lamps beside exit door, exit switch, fance near exit.
      again, this is ONLY my opinion and those notes was possible to make because everything else looks so "in place". Keep going.
      Originally posted by Galeon View Post
      Looks good to me , good job.
      Originally posted by HeadClot View Post
      This looks super cool!
      Originally posted by KnitterX View Post
      Good job on recreating the map. It's really true to the original.
      Now you could refine it and fill it with all the details that weren't possible back then.
      I would love to see a remake of that map. Ask yourself "what would it look like if it was made nowadays?"
      Originally posted by JaneyZeo View Post
      Looks really awesome. Keep it up !
      Thanks guys, this mean a lot to me. My plan is to modernize the map using new assets, flesh out the settings... This remake is just to capture the "feel" of the original so I can properly move on.

      Comment


        #18
        I kinda push the brightness a bit when taking the screenshots )

        Comment


          #19
          Originally posted by kwstasg
          Ok lets forget the originality of the idea of the recreation of x game to the y engine. Anyway every fan knows the original level design is from Romero. And yes i spend lot of time to create .T3D files that contain all the geometry of the level and are compatible with unreal. So if this guy done everything by hand i would like to see a wireframe topview screenshot of the map just for the story.
          And just in case you haven't seen this screenshot.
          [ATTACH=CONFIG]80602[/ATTACH]
          Here you go sir.


          Comment


            #20
            Originally posted by drillep View Post
            Very cool, feature on PC Gamer
            Thank you for telling me, I forgot that I uploaded here ))

            Comment

            Working...
            X