Originally posted by kwstasg
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DOOM E1M1 recreate
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Originally posted by Sarief View PostYour job is AWESOME. I mean really, it looks neat.
in my personal opinion: I think you should try different style for thinks that were made "because it couldn't be done better". For example acid pool road with it's rough edges looked neat in original but with this advance in graphics it looks silly (although again, awesome job) so for the sake of keeping yourself faithfull for aestetics you might consider revising those edges or redesigning road altogether.
Same goes for: steps, lamps beside exit door, exit switch, fance near exit.
again, this is ONLY my opinion and those notes was possible to make because everything else looks so "in place". Keep going.Originally posted by Galeon View PostLooks good to me , good job.Originally posted by HeadClot View PostThis looks super cool!Originally posted by KnitterX View PostGood job on recreating the map. It's really true to the original.
Now you could refine it and fill it with all the details that weren't possible back then.
I would love to see a remake of that map. Ask yourself "what would it look like if it was made nowadays?"Originally posted by JaneyZeo View PostLooks really awesome. Keep it up !
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Originally posted by kwstasgOk lets forget the originality of the idea of the recreation of x game to the y engine. Anyway every fan knows the original level design is from Romero. And yes i spend lot of time to create .T3D files that contain all the geometry of the level and are compatible with unreal. So if this guy done everything by hand i would like to see a wireframe topview screenshot of the map just for the story.
And just in case you haven't seen this screenshot.
[ATTACH=CONFIG]80602[/ATTACH]
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