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[PLUGIN] Adventure Kit

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    Hello!

    Don't know if the thread is still active, but I have a problem with the wall walking...
    When I use the Set Orientation Node, if I put any value in X, the Camera will be tilted in a vanilla project ( and in mine, even the character will be tilted )
    Is it normal? Can I work around it?

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      Hello! I was following the integration tutorial and when I got to the 3rd video where he implements the ledge jump... I can't make it work.

      It's worth mentioning that when I created the ledge zones... they never connect to each other no matter how close I put them to each other ... so I tried the demo map that comes with the feature pack. I see two ledges connected and when I use my character it can't ledge jump but when I use the premade character from the AdvKit ... the ledge jump works normally.

      My character is based on a custom C++ Character class... so I had to make my Character class inherit from the AdvKitCharacter C++ class. I made sure that all the unreal functions call their parent function.

      Can you please help me with this? Is there something I'm doing wrong?

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        Originally posted by hitoArtiGames View Post
        Hello! I was following the integration tutorial and when I got to the 3rd video where he implements the ledge jump... I can't make it work.

        It's worth mentioning that when I created the ledge zones... they never connect to each other no matter how close I put them to each other ... so I tried the demo map that comes with the feature pack. I see two ledges connected and when I use my character it can't ledge jump but when I use the premade character from the AdvKit ... the ledge jump works normally.

        My character is based on a custom C++ Character class... so I had to make my Character class inherit from the AdvKitCharacter C++ class. I made sure that all the unreal functions call their parent function.

        Can you please help me with this? Is there something I'm doing wrong?

        SOLVED IT! Turns out that in my Custom character constructor method I create the capsule component when the AdvKitCharacter already does that... so I removed that line and it works!

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          Having trouble getting footsteps to sound - I see the anim notify is there, added the adv kit footprint component, it's populated - anyone get this?

          So wish this asset could get more attention, tried other assets, keep coming back to this.

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            Hi,

            the latest version of Advenutre-Kit from Github for Unreal Engine 4.23 compiles fine but it does not work properly while playing. Movement in zones does not work properly. The characters are stuck or they move erratically. Can you please check.

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              Hello Sir Edlin

              I have tested the examples map on my end and haven't come across a problem. Is a specific zone more prone to problems? Does it happen in the example project or in your project?

              Kind Regards
              Adventure Kit: UDK / UE4
              Buy the Kit: Marketplace
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              www.freetimestudio.net
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                It is working now but I developed my own system. I was using only a handful features from the Adventure Kit so I rather developed my own stuff, so I have a full control of things. It took me a month but it was worth it.

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